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Video Game Tycoon in Tokyo-Chapter 869: Starting Off with a Bang
Chapter 869 - Starting Off with a Bang
"As a game creator, I'm truly grateful that so many people enjoy the games I make. And as a gamer myself, I'm just as thrilled to be part of an event where we get to unveil so many fun and exciting titles. So, let's not waste time—let's dive right into the main event."
"This year marks a new Chapter for Gamestar Electronic Entertainment. Most of you don't know this yet, but for us, this is a year of significant progress. And why do I say that? Please take a look at the very first game we're unveiling today!"
Takayuki kept his opening speech on stage short and to the point, immediately getting into the showcase.
As a gamer himself, he knew what the crowd really wanted.
Gamers didn't come to listen to a long-winded keynote—they came for the trailers.
No need for appetizers—just bring out the main course.
Of course, Takayuki himself was an exception. Players were perfectly fine with him speaking a bit more. But if he went straight into the games, they were even happier.
"Here we go—the first big one," he said.
Hayakawa Ueto seemed to have expected this.
From time to time, he glanced sideways at Myron Case to watch his reaction—he saw a bit of his former self in the man.
Back then, he was the one staring hungrily at Gamestar's reveals every year, waiting for those killer titles to drop like bombs.
This year, he was one of the people dropping those bombs.
It felt good.
The screen on the main stage darkened, and a solemn, majestic melody began to play. A ray of sunlight crept over the horizon, casting its glow across a vast land.
It was a tune many gamers recognized immediately—especially fans of Suray Electronics' consoles.
This was the melody from the very first game many players bought on a Suray device.
This was the flagship title of Suray Electronics.
And as soon as the notes hit, countless gamers across the venue widened their eyes in disbelief.
Myron Case, however, looked slightly lost—he was staring hard at the screen but didn't seem to fully grasp it yet.
Until—
A knight clad in armor stepped into the frame, sword in one hand, shield in the other, bearing a prominent sun emblem on his chest.
Sun Knight.
That was the title of the game.
Suray Electronics' crown jewel franchise.
A series that had, until now, been exclusive to Suray's consoles.
And now, it was being revealed... at the Gamestar Carnival.
The knight mounted his steed and charged across vast open fields.
He passed by towering dragons, horrifying swamp beasts, and savage snow creatures roaming icy plains.
The visuals were nearly photorealistic—utterly breathtaking.
"OH MY GOD—IT'S SUN KNIGHT! It's really Sun Knight!"
"I CAN'T BELIEVE THIS! Are they really bringing Sun Knight to Gamestar's platform?!"
"No way..." someone muttered in disbelief.
Sun Knight: Legend of Light and Shadow
The title faded in after the cinematic ended.
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And right below it, the platforms were listed: PC via BattleNet, and Suray's new console. A simultaneous release.
Release date: This winter.
No mention of Gamestar's own consoles—understandable, really.
After all, this was Suray's crown jewel. Putting it on someone else's console might feel a bit like giving away your own child.
Still, releasing it on BattleNet, which is run by Gamestar?
Well... it's basically the same thing.
And the players? They erupted.
Just the fact that they could play a Suray-exclusive game on PC was enough to drive them wild.
Especially those who had heard of the Sun Knight series for years but never bothered to buy a Suray console just for one game—now they didn't have to.
"You... how did you..." Myron stared at Hayakawa in disbelief.
"You find it hard to believe, don't you?" Hayakawa replied with a faint smile. "To be honest, I wasn't so sure at first either. But then Takayuki approached me directly with the idea. I almost turned it down on the spot. But you know better than anyone—you left me with no choice."
"My game division was on the brink. Sales had been declining year after year. If I didn't do something drastic, that department would've been axed completely."
Compared to shutting down an entire department, letting the game go to PC was nothing.
He even wondered—if Takayuki had asked him to bring the game to Gamestar's console, would he have agreed?
Hard to say.
Desperation made people do crazy things.
For the first time, Myron Case felt the crushing weight of pressure.
Suray and Gamestar's past partnership had mostly been on paper.
Some compromises here and there, shared development, mutual benefit—it all felt manageable.
But this? This was different.
Now Suray was clearly giving up more—with the goal of crushing him.
BattleNet didn't run natively on his PC operating system. And it didn't run smoothly through third-party emulation either.
Sure, he could patch it in with a compatibility layer—but the user experience would suffer, and it wouldn't be worth the trouble.
His PC business had already been in trouble.
This just made it worse.
No—he needed to act fast. He needed killer games, fast.
He had to win over individual consumers—they were where the real profits lay.
Enterprise sales were just volume. That market was saturated. Without the consumer base, his PC division would collapse.
"Don't run off just yet. There's more to come," Hayakawa said, beaming.
The first game had already blown up the venue—and now it was blowing up the internet too.
Sun Knight coming to PC—with simultaneous release—was huge.
And this was only the beginning.
Everyone was wondering: what else could they possibly have in store?
No one dared guess.