Weapon System in Zombie Apocalypse-Chapter 39: Shopping Time

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Thomas didn't look much at his stats during the operation as it was a nuisance to him. How annoying? Well imagine having your facebook notifications flooded every second informing you that you have killed a zombie. Not to mention, the chime was noisy that reverberated in his head.

Due to that, he doesn't know how much he has gotten from the operation and what level he is. But one thing is certain, he had gotten a copious amount of blood coins, soils, and experience points.

Opening his system stats, his eyes widened in shock.

[User: Thomas Estaris]

[Level: 40]

[Experience Points: 35,556,213/36,147,970]

[Skills: Combat Proficiency Level 3, Weapon's Proficiency Level 3, Charisma Level 3, Leadership Level 3. Driving Level 3. Aviation Level 3.]

[Souls: 353,412]

[Blood Coins: 89,543,674]

Thomas stared at the numbers, unable to believe the sheer scale of his gains. The six-hour experience multiplier had done its job, catapulting him straight to level 40 and rewarding him with an absurd amount of blood coins and souls.

Phillip, standing nearby, noticed Thomas' reaction. "Something wrong, boss?"

Thomas exhaled sharply. "Not wrong. Just… unexpected."

"I see."

"We are going to do a serious upgrade in this complex," Thomas said.

Phillip crossed his arms. "So, what's next? You said something about shopping."

Thomas nodded. "We just took back MOA, but we need to fortify it properly. We won't always be able to pull off a large-scale operation like this. I want this place to be self-sustaining and nearly impenetrable."

He navigated the System Shop, scrolling through high-end military and infrastructure options.

The first priority was turning SM MOA into a fully operational fortress. Thomas selected Tier-4 Perimeter Walls, reinforced with steel plating and watchtowers, to enclose the entire complex.

Concrete and Steel Walls (10m high, 5m thick) – Cost: 600,000 Blood Coins

Automated Sentry Guns (20 Units, mounted on walls) – Cost: 500,000 Blood Coins

Electric Fencing (Outer Perimeter) – Cost: 400,000 Blood Coins

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Watchtowers (15m high, stationed at key points) – Cost: 80,000 Blood Coins

[Total Cost: 1,580,000 Blood Coins]

Thomas confirmed the purchase, and those purchases went straight to his inventory. He checked it briefly in his inventory and figured that he'll deploy those once he is done with all the purchase.

Now, securing the territory was one thing—sustaining it was another. Thomas turned to the Urban Development section of the shop.

Water Purification Plant (Independent filtration & storage) – Cost: 500,000 Blood Coins

Solar & Wind Hybrid Power Grid – Cost: 350,000 Blood Coins

Hydroponic Farming System (Indoor agriculture for sustainable food) – Cost: 200,000 Blood Coins

Automated Manufacturing Plant (Basic ammo & weapon repair station) – Cost: 800,000 Blood Coins

[Total Cost: 1,850,000]

The next step was reinforcing their forces. Thomas checked his soul count—353,412 souls—and decided to make another large-scale recruitment.

2,000 Infantry Soldiers – Cost: 2,000 Souls

500 Heavy Weapons Specialists – Cost: 1,000 Souls

100 Engineers – Cost: 500 Souls

100 Medics – Cost: 200 Souls

1,000 Construction Workers - 1,000 Soults

[Total souls: 4,700 Souls]

With still over 80 million blood coins left, Thomas decided to expand his military arsenal as well. Good thing it was easy for him to navigate as he could simply select a country where the hardware originated from and he'll just have to choose. He chose the obvious choice, the United States Armed Forces. And then the display from the Army, Airforce, and Navy was displayed on his interface.

His first focus was armored ground forces. Tanks, infantry fighting vehicles, artillery, and mobile support were all necessary to maintain absolute control over the area.

Main Battle Tanks (MBT)

M1A2 SEPv3 Abrams (Advanced Model) – 30 units – Cost: 250,000 Blood Coins

Total Cost: 7,500,000 Blood Coins

The M1A2 SEPv3 Abrams was the latest in U.S. MBT technology, boasting enhanced armor, improved targeting systems, and superior mobility. The M60A3 Patton, while outdated compared to the Abrams, still packed serious firepower and could serve as secondary defensive assets.

Infantry Fighting Vehicles (IFVs)

M2A4 Bradley IFV – 50 units – Cost: 3,000,000 Blood Coins

Stryker Dragoon (30mm Autocannon Variant) – 50 units – Cost: 4,000,000 Blood Coins

Total Cost: 7,000,000 Blood Coins

The Bradley IFVs would provide mobility and fire support for ground troops, while the Stryker Dragoon offered increased firepower and faster response times for urban engagements.

Armored Personnel Carriers (APCs) & Transport

M1126 Stryker APC – 100 units – Cost: 5,000,000 Blood Coins

JLTV Oshkosh Tactical Vehicles – 100 units – Cost: 4,500,000 Blood Coins

M939 6x6 Military Cargo Trucks – 50 units – Cost: 1,000,000 Blood Coins

Total Cost: 10,500,000 Blood Coins

These vehicles would be crucial for troop movement, supply distribution, and battlefield logistics.

Artillery & Mobile Fire Support

M109A7 Paladin Self-Propelled Howitzer – 40 units – Cost: 4,000,000 Blood Coins

M270 MLRS (Multiple Launch Rocket System) – 30 units – Cost: 4,200,000 Blood Coins

M120 Mortar Carriers (120mm) – 50 units – Cost: 1,000,000 Blood Coins

Total Cost: 9,200,000 Blood Coins

These would serve as long-range suppression, area denial, and counter-battery firepower, ensuring that enemy threats would be eliminated before they even got close.

Air Defense Systems.

MIM-104 Patriot Missile Batteries – 8 units – Cost: 6,000,000 Blood Coins

AN/TWQ-1 Avenger Mobile SAM – 20 units – Cost: 2,000,000 Blood Coins

Total Cost: 8,000,000 Blood Coins

These would ensure complete aerial superiority, defending against hostile aircraft, drones, or missile threats in the future.

Now for air.

Attack & Multi-Role Helicopters

AH-64E Apache Guardian – 20 units – Cost: 6,000,000 Blood Coins

UH-60M Black Hawk (Troop & Cargo Transport) – 50 units – Cost: 5,000,000 Blood Coins

CH-47F Chinook (Heavy-Lift Helicopter) – 20 units – Cost: 5,000,000 Blood Coins

Total Cost: 16,000,000 Blood Coins

With these, MOA would have rapid-response air mobility, heavy-lift capability, and lethal aerial attack forces.

Fixed-Wing Close Air Support & Gunships.

AC-130J Ghostrider Gunship – 1 units – Cost: 2,500,000 Blood Coins

A-10C Thunderbolt II (Warthog) – 5 units – Cost: 4,000,000 Blood Coins

MQ-9 Reaper Drones 5 units – Cost: 5,000,000 Blood Coins

Total Cost: 11,500,000 Blood Coins

The AC-130 Ghostrider and A-10 Warthog would give them devastating close-air support, while the Reaper drones would provide real-time intelligence, reconnaissance, and long-range precision strikes.

Phase Three: Military Construction & Supply.

With his final purchases, Thomas ensured MOA could be refurbished within its walls and expand beyond it.

M9 ACE (Armored Combat Earthmover) – 50 units – Cost: 300,000 Blood Coins

M88A2 Hercules (Heavy Recovery Vehicle) – 20 units – Cost: 300,000 Blood Coins

Heavy Fuel Tankers – 30 units – Cost: 100,000 Blood Coins

Mobile Field Hospitals – 10 units – Cost: 100,000 Blood Coins

Total Cost: 800,000 Blood Coins.

These vehicles would support battlefield engineering, fortification construction, and logistics.

Total spent: 73,930,000 Blood coins.

Additional expenses on weapons for troops: 10,000,000.

Total spent: 83,930,000 blood coins.

With all of that settled, it's only a matter of implementation. But that would be for another day. For now, they are safely stored in his inventory. Once everything calmed down within the complex, he'll summon everything he had bought.

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