This Is Not a Bug but a Game Feature
Chapter 431 - 269: "Injury" Mechanic (Happy New Year to Everyone)
Jiangning, Tianba Studio.
Li Qizhen arrived at the company on time, clocked in as usual, and sat at his workstation, ready to start the day’s work.
He is a client-side development engineer, currently working on the project "Star Emperor 2."
His neighbor Liu Jinfu is his work partner and a small leader in the development team. They joined Tianba Studio at the same time, but Liu Jinfu has a sharper mind, so Ba uses him more.
Li Qizhen feels a bit jealous that his colleague who joined the company at the same time has now become his direct superior...
This is normal!
Everyone has similar qualifications; when others are doing well but you’re stuck in place, many people can’t accept this kind of psychological gap.
However, envy aside, he also admits that Liu Jinfu is better at handling things and has a quicker mind; among the batch of newcomers, no one is more suited for promotion and pay raises than him.
"I want to get promoted and earn more too!"
Sighing as the first thing at work is not a good omen, but Li Qizhen clearly doesn’t care. All he’s thinking about now is how to get promoted and earn more like Liu Jinfu and become a favorite of Ba.
We are all programmers; if someone else can achieve something, there’s no reason I can’t!
Thinking of this, Li Qizhen suddenly has an idea. That is to start from the "Star Emperor 2" project and create something that will make Ba’s eyes shine.
But...
The basic framework of this game has been locked by Ba. Where can I innovate within the existing framework to create something impressive?
"Star Emperor..."
"Right, Ba seems to have acquired a peripheral manufacturer and plans to create a dedicated set of motion-sensing peripherals for this game?"
A spark flashed through Li Qizhen’s mind as he recalled the peripheral set Ba demonstrated to them; he seemed to have gained inspiration.
Think it, do it.
Li Qizhen is also a man of action, not caring about his current workload; he opened a document and quickly recorded the inspiration he just had.
He wants to report to Ba!
This inspiration is so great; once Ba sees it, he will definitely praise him heavily, then give him a promotion and raise, and assign Liu Jinfu as his assistant, leading to the pinnacle of life.
The more he thought about it, the more excited Li Qizhen became, not noticing the figure quietly standing behind him as he was buried in recording his inspiration.
Chen Ba did not disturb him.
He came over, initially intending to scold Li Qizhen for slacking off during work hours, but upon seeing the document, he immediately frowned.
[Suggestions on the linkage between the motion-sensing equipment and the game, emphasizing the impact feedback, simulating injury...]
He couldn’t quite understand this title.
But as Li Qizhen clattered away at the keyboard, more text appeared in the document, and he finally grasped Li Qizhen’s thought process.
In simple terms.
Li Qizhen thinks that the adaptation of this motion-sensing peripheral and the game is not high, and hasn’t produced particularly impressive designs.
So, he suggests enhancing the linkage between the peripherals and the game, especially in combat simulations, to offer players a unique experience.
Impact feedback is simple to address!
This peripheral set can have vibration motors added to places like gloves and knee pads to simulate reactions after being hit during combat.
Moreover, the combat system should have the ability to assess "injuries."
If players suffer fatal injuries or heavy wounds, then corresponding feedback should be generated. For instance, if the player’s character has an arm broken, then the device representing that arm will fail to operate.
Of course!
Venerable-level Great Emperors aren’t easy to take down, so when they burn everything for extreme sublimation, no matter how serious the injuries, they would instantly recover.
This idea is very good!
Chen Ba believes this injury assessment mechanism could indeed be added to the game to make battles more exciting and engaging.
Otherwise, two people fight endlessly, and no one seems to get injured. Even the most powerful skills can only shave off the opponent’s "health bar" without affecting the enemy, which is so awkward.
Playing recklessly with low health?
Truth be told, this is the most unreasonable mechanism in the combat system.
If the health is so low, it indicates severe injuries nearing a critical state. At this point, you can still act lively as usual; is this reasonable?
Introducing the "injury" assessment mechanism makes a difference.
This mechanism doesn’t calculate solely based on "health" but evaluates "injured parts" for judgment.
For example.
Hong vs. Wang, both maintain their health at over 60%, considered quite healthy. Normally, to determine a winner requires thinking hard over several moves; it’s not easy to conclude a match quickly.
But Hong’s leg suffered a fatal attack in combat, blown out by Wang, causing restricted movement, and some skills turned gray, unable to be used...
Compared to Wang, injuries are all over but are not fatal, not hindering normal movement or skill usage.
Under such circumstances, while their health bars are nearly identical, Wang has an absolute advantage, making it hard to lose.
"This mechanism is good, but..."
The reason Chen Ba frowned is mainly due to considering the possibility, what happens in a "mutual destruction" scenario?
The combat system of "Star Emperor 2" inherits from the predecessor, which can only be described as "no normal attacks, all heavy strikes."