PREVIEW

... storyline or gameplay, is its art design.

The bizarre style of the Foundation and the superpower shooting—everyone must have played quite a bit of those, but such an intriguing, comprehensive architectural style, I’ve never experienced in a game before.

It integrates designs from many famous architects, such as Tadao Ando’s Church of Light and the waffle grid, though I won’t go listing dishes or mentioning those big names here.

The prototype of this game is based in real ...

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