PREVIEW

... llenger cleared a floor, a system notification would appear, calmly asking whether they wished to proceed to the next.

It wasn't aggressive. It didn't rush. There was no countdown, no pressure—just a quiet prompt, waiting for a response.

If the challenger declined, the Tower didn't immediately throw them out. Instead, it asked a second question: would they like to continue to the next level?

It was a different thing entirely.

A level, unlike a floor, didn't always ...

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