PREVIEW

... that the box office earnings of “Wolf Warriors 2” would be so terrifying. Neither did they expect that “Wolf Warriors 2” would have such a strong box office cohesion!


Even if everyone knew the reason why it had such a high ticketing sales in the early stage was because of its promotions. In the later stage, there was a high chance that it would be weaker than “Wandering Planet”. However… from the current curve, there was a high chance that it would surpass “Wandering Planet”.


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Front Page is “NAÍNDRA NUXINUS - CADET CUNN-69”.The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it.The “Imperishable”, Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives.With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person.The First Gift, is “Shards”, called “Cards” by some, this otorgue instant rewards when you exchange them in an “Imperishable Monolith”.The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask.The Third Gift, is the “Perennence”, with a 100 you won't Die if you are slain, you simply would “Respawn” in a “Memory Hall”, making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can “Revive” you by providing the missing resource.However, this comes with a drawback, you become a “Servant” of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%.The Fourth Gift, is “The Memory Hall”, unfortunately, they had an evil twin, “The Howling Wall”, which are created in places that had seen too many “Take Downs” in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched.Lastly, The Fifth Gift, is divided in three concepts, “Repercussion”, “Traits” and “Work”, being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for “The Imperishable”.But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called “Graveyards”, “Factories”, “Hives”, “Nests”, “Lairs”, “Crops” and “Farms” across the entire world of “Leathemnur”.NO CHEATSNO PLOT ARMORNO VANILLA EASY LIFEDON'T GET FOOLED BY THE STARTA FAIR SHARE OF:ACTIONBEAUTIESMYSTERIESA WHOLE LOT OF:SMUTBONDINGINDECENCYCOMMENT FOR:KINKSDOUBTSSUGGESTIONS

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Sanctuary—a word that conjures visions of peace, protection, and unyielding safety. But what truly defines a place as a sanctuary? Can any refuge withstand the relentless forces of destruction, or does it take something more—a spirit of defiance and hope?For Ruseigner and Mae Yakane, renowned wildlife conservationists and environmentalists, the word became their life's mission. As the march of human progress devoured the natural world, the Yakanes spearheaded a monumental effort to carve out a haven for the threatened wildlife and ecosystems they cherished. With global support, they set out to create a sanctuary—a symbol of hope in a world teetering on the brink of environmental collapse.But fate is a cruel architect. Just as their dream took shape, tragedy struck. Ruseigner and Mae were lost, leaving their vision unfinished. Their son, Froja Yakane, inherited not just their legacy but the weight of their unfulfilled promise. At just 19, Froja’s life was stolen by an assassin’s hand. In his final breath, he vowed to seize any chance at redemption—to be stronger, bolder, and more relentless in pursuing his parents’ dream.And fate, for once, showed mercy.Reborn in a parallel world, Froja becomes Canna—a young man with a second chance to build the sanctuary his parents envisioned. But this world is far from welcoming. As Canna traverses lands filled with strange races and uncharted territories, he faces challenges that test his resolve and his belief in the very concept of sanctuary. Enemies, both seen and unseen, conspire to crush his efforts, but in the darkest of moments, Canna finds allies in the most unexpected places.Through trials of strength, cunning, and heart, Canna learns that a true sanctuary isn’t just a place—it’s a beacon of hope, a testament to the resilience of the human spirit, and a defiance against the forces of chaos.Will Canna succeed in creating the sanctuary his parents dreamed of, or will he be consumed by the perils of this new world? In a tale of courage, transformation, and unwavering determination, Canna’s journey will reveal the true meaning of sanctuary—and the price one must pay to protect it.

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A botched rescue mission with an unknown objective cost Zhou Yu his team members, while leading him progressively closer to the multinational biotech corporation Juli’s research core.

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The second law, the more beautiful an organism is, the more dangerous they are. Do not approach them, and do not trust them.

The third law, do not be misled by the mimicry of S rank organisms. They understand your mind, and they know how to entice you. Always remember that they have no human emotions or love. All humans are no exception to them.

Finally: We wish everyone can live happily in Nibelungen.

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