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... /p>

[The queen goes out, the idlers retreat, I said I am tired. 】

[So? All the competition AI? Surrendered to her, right? 】

[Does the ability of this line really need to be compared (doge)]

[The ending is clear, rolling. The first minute of performance? Enough. 】

[Dimensional reduction strike. 】

Liu Hongdu? Did not expect such an embarrassing situation in the game.

According to the rules, each player needs to complete three deductions.

But who ...

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A conversation with a handsome stranger leaves Ariane chained in a cellar with a strange affliction. She soon discovers that the darkness of the nineteenth century’s Deep South hides many dangers. Mages, wolf shifters and the humans who hunt them play a risky game where to stumble is to die, all under the amused gaze of the apex predators of the supernatural world: vampires.

It is never healthy to attract the gaze of the aristocracy of the night. It takes much to survive in this merciless world, but Ariane will not let that deter her. The southern belle has a bite, and she is willing to learn and to grow in this hostile new world. She will use whatever means necessary to reclaim her freedom, be it guile, charm, or those intriguing new instincts that make blood so delectable.

This is a story of vampires as I believe they should be, with their strengths and weaknesses, with their remnants of humanity and the beast inside. Updates every Friday. Mind the tags.

Cover by Antti Hakosaari: https://www.artstation.com/haco

Special thanks to Svensonsen for getting me started, as well as Omi Nya, Hesketh, Rhaegar, Yaksher, Selkie and Raven for proofreading my stuff. Thanks to my patrons and you dear readers, for the support. I could not do it without you.

Journey is on Amazon, both in ebooks and audio. here is a link to the first one:

https://www.royalroad.com/amazon/B08DK6G8Y8

The story probably exists in your local marketplace as well of I can tempt you.

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He crossed over to a new world where humans have magical power. They are called warriors. They use their power to kill the monsters that appear out of nowhere. Dragons, Dungeons, and Magic users are pretty common in this world. If you want to live in peace, you need to have that power. You can also become a powerful clearing dungeon.

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Allison is an adventure series set in a world containing one continent (extending roughly from the Equator to 60 degrees North latitude) which is divided down the center by a towering mountain range and a huge river. The industry and technology of the world are roughly equivalent to Europe in the 1930s. Due to the geography, two cultures developed on either side of the divide, and at the time the story begins, the cultures have been at war on and off for hundreds of years. The bloodiest conflict yet began thirty-five years before the start of the story; both sides are so exhausted by the conflict that an uneasy armistice is signed after some five years of fighting. Aside from a brief conflict over the jurisdiction of the river, resulting in the formation of a buffer zone on either side, this peace has largely been unbroken. The east side of the world is known as Roxche, though formally the region’s name is the Roxcheanuk Confederation. The entire region comprises sixteen countries which all speak a common language. The west side is known as Sou Beil, though formally the region’s name is the Allied Kingdoms of Bezel Iltoa. The region comprises the two kingdoms of Bezel and Iltoa which both serve to bring together a small number of countries under a common language different than that of the eastern region. There are far more blond-haired people in the West than the East.

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