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Agility was a measure of physical speed and coordination.
Vitality measured the total health pool and the durability bonuses a character got from wearing armor. Every point in vitality raised total health by 3.
Magic raised the mana pool and was the scaling stat for most spells. Every point in magic raised total the total mana pool by 3.
Attunement was a stat that indicated how many skills, spells, or units a player could have at any given moment of time. E ...
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