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Apocalypse Trade Monopoly
SUMMARY
REVIEWS
The world ended, seven days of earthquakes, volcanic eruption and then came the meteor storm, bringing something worsemutation.Now, survivors are group into Shifters, mutated humans and normals.Ava Zhang was supposed to be a Normal. Useless. Disposable.Thrown into a military-controlled bunker, she is sorted into Level Threethe bottom rank, where the weak are left to rot. Starving, overworked, and surrounded by desperate scavengers, she realizes that in this world, strength decides survival.But Ava isn't as powerless her hidden System activates. The Blueprint Systeman ability that lets her design and invent anything, from weapons to high-tech defenses.
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CHAPTERS (163)
- C.163: : A World Rewritten
- C.162: : The Architects’ Vault
- C.161: : Silent Codes
- C.160: : Kill Code
- C.159: : Root Access
- C.158: : Ghost Law
- C.157: : Red Logic
- C.156: : Glass Knives
- C.155: : Game Theory
- C.154: : Anchor Protocol
- C.153: : Zone Red Null
- C.152: : What I Want
- C.151: : Burnout Protocol
- C.150: : Rewrite Threshold
- C.149: : Fault State
- C.148: : The Game Without Code
- C.147: : The Knife Behind
- C.146: : Blink Enter
- C.145: : The Echo Gate
- C.144: : First Strike, Last Peace
- C.143: : Return to the Quiet
- C.142: : Threadcut
- C.141: : The Legacy Market
- C.140: Bike Mods
- C.139: Sweet lies
- C.138: -Ambush Protocol
- C.137: - The Vault Gate
- C.136: - Perimeter Breach
- C.135: - Loadout
- C.134: Kai System Decode
- C.133: – "Shadows and Old Names"
- C.132: – The Territory Between
- C.131: – Old Routes, New Terms
- C.130: – Old Threads, New Tension
- C.129: – Terms & Conditions
- C.128: – Wandering Minds
- C.127: – The Market Mind
- C.126: – The Scent of Hunger
- C.125: - Medbay Recovery
- C.124: – Two Miles and a Pulse
- C.123: – Wires Access
- C.122: – Team of Three
- C.121: – The Business of Power
- C.120: – Your Room, For Now
- C.119: – First Orders
- C.118: – Delivery Confirmed
- C.117: – The Bunker in the West
- C.116: – Data and Delay
- C.115: – Drop Point Delta
- C.114: – Feedback Loop
- C.113: – Executable Logic
- C.112: – Let Me Show You Risky
- C.111: – Lock-On
- C.110: – Terms and Tethers
- C.109: – Sync and Static
- C.108: – Wreckage and Reverence
- C.107: – Burn the Map
- C.106: - Fault Lines and Frequencies
- C.105: - Ghost Data and Scattered Names
- C.104: - Core Conversation
- C.103: - Sync Leverage
- C.102: – Six Lessons
- C.101: - A little Secret
- C.100: - The Flash and the Fuss
- C.99: : Systems and Smoke
- C.98: : Red Tape & Thorns
- C.97: : Hidden Inventory
- C.96: : Smoke & Sparkle
- C.95: : Three’s a Crowd
- C.94: : Secrets Updates
- C.93: : A pathway
- C.92: : Boredom & Bullets
- C.91: : Small Crimes, Big Gains
- C.90: : System Compatibility
- C.89: : Market Value
- C.88: : Temporary Repairs
- C.87: : Quiet Morning
- C.86: : Different Worlds
- C.85: : Threshold
- C.84: : Exit Wounds
- C.83: : Smoke and Choice
- C.82: : The Hunter in the Hall
- C.81: : The Collector’s Room
- C.80: : The Silent Trade
- C.79: : Shadows in the Underground
- C.78: : Exit or Empire
- C.77: : Plan E – Where the Real Game Begins
- C.76: : Blueprint Unleashed
- C.12: Unspoken Deals
- C.11: A Dangerous Smile
- C.10: Running the Numbers
- C.9: The Rules of the House
- C.8: Work Fast or Die Trying
- C.7: The Ones Who Forgot
- C.6: The Wrong Kind of Family Reunion
- C.5: Survival on Time
- C.4: The Brave Choice
- C.3: System Reboot
- C.2: Three Months of Misery
- C.1: The Day the World Called It Quits
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