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Days as a Spiritual Mentor in American Comics-Chapter 4329 - 3424 Divine Doctor with Wonderful Hands (31)_2
Chapter 4329 - 3424 Divine Doctor with Wonderful Hands (31)_2
"Perhaps so. But the Demon Gods are not fools either. They prefer the winner-takes-all approach naturally."
"But they could also choose not to align with the Human race."
"No," Shiller shook his head, "the previous Supreme Magician was too powerful. If they choose to help the Aliens and invade Earth, they would gain nothing."
"I see," Batman nodded, "that conversation was too brief, I didn't know enough, and I never realized there was such a background."
"Changing the approach might solve some issues, but ultimately, it still comes down to force," Shiller slowly closed his eyes and said, "but if the Demon Gods of that cosmos can't leave their universe, then the Mages there can't offer you any help."
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"I never pin my hopes on Magic." Batman too leaned forward starting to arrange the silver coins by their level of corrosion, his focused gaze making his blue eyes appear all the more profound.
Shiller had just entered the Dreamworld when he suddenly woke up. He sighed lightly, sat up from the recliner, and said, "No, the Dreamworld is still rejecting my entry. It seems we must rely on potions now."
"I think our previous actions were a bit rash," Batman stopped his work, pondered and reflected, "Using your abilities to reverse-engineer the memories in the dreams was a good idea, but this lady was too vigilant."
"I was just assuming that the controller of the dreams was just a seven or eight-year-old girl with an imperfect mind, betting maybe her control over memories wasn't that strong. Since there wasn't full certainty, losing the bet is quite normal."
Batman continued to focus on his task. Shiller began to recall a series of plans they had carried out since arriving here.
It could only be said that compared to Arrogance, the actions taken by Greed were conservative, truly enjoying the fun of the game.
On the first day after entering the game, both Shiller and Batman entered the Dreamworld. However, unlike Greed and Strange who chose to ignore the Dreamworld and focus on reality, the team of Arrogance engaged in a detailed discussion about the Dreamworld.
One entry into the dream was too short, so they chose to enter the dream again, and like Greed, they lost some trivial parts. But neither Batman nor Arrogance minded. In their view, exchanging nails or teeth for clues was completely normal.
Repeatedly entering dreams to forcefully advance the plot was not allowed in the game. After dreaming once, it would be a long time before one felt sleepy again, no matter how they lay down, they couldn't sleep.
But Batman and Arrogance are not ordinary people. After a discussion, they devised a plan, which was for Arrogance to hypnotize Batman, allowing him to actively explore the Dreamworld.
In the field of Psychology, there is a therapy called sleep therapy. Some psychiatrists can, with the patient's cooperation, control the patient's sleep, including the duration of sleep, the depth of sleep, and even a part of the dream content. Shiller employed this method.
They bypassed the game's restrictions and entered the Dreamworld in another manner, forcefully advancing the narrative of the little girl's dreams, trying to figure out what exactly was going on.
As expected, the little girl had her nails and teeth pulled out, and just as her tongue was about to be cut off, Shiller awakened Batman from the outside in order to prevent these injuries from reflecting on him.
To further advance the exploration of the Dreamworld, before the next dream entry, Shiller gave Batman a psychological suggestion that he should no longer possess the little girl to observe from a first-person viewpoint, but instead possess the group of villains who were assaulting the little girl, observing her in the third person.
The little girl was nothing special, just a very ordinary little girl around seven or eight years old, the only notable thing was the intense hatred in her eyes.
They cut off her tongue, staked nails into her body, and then tied her to a wooden rack, placed above the flames to broil alive, just like the little girl in Silent Hill.
Batman believed this was a heretical ritual. However, Shiller observed that the little girl appeared very weak, showing signs of excessive blood loss. He guessed that the cultists had extracted her blood and then sacrificed her in a special way.
They observed the whole process in third person and indeed did not suffer any injuries. However, this successfully produced a bug, and after the plot animation had all played out, a new round of the exact same animation began.
It was at this moment that Shiller proposed a bold plan.
Since the default mode during dream entry is first-person, Batman would play the little girl without intervention.
Batman could see everything the little girl went through and turn these into his own memories, relaying them to Shiller after leaving the Dreamworld.
And if the dream was an infinite loop, then they could compile Batman's memories to retroactively affect the little girl's memories.
For example, if Shiller altered the memories of everything Batman experienced in the Dreamworld to that the little girl had always lived with her family and had only tragically died in an accident, then Batman would enter the dream with such memories.
Then when he witnessed the dreadful plight of the little girl, he would start to doubt, and begin recalling in his mind the memories he possessed, like "I remember I never experienced these things, I've always been living with my family, this is just a nightmare."
Perhaps some people have had such an experience, where they went through some adverse events as children, such as witnessing some violent situations, getting injured in accidents, or experiencing misfortune that left psychological trauma.
As they grow up, they learn that such a thing happened, but can't remember any details. It could be because the brain deliberately forgot some traumatic memories, or due to adults around them deliberately covering up.
If you ask them, they definitely deny it. The cognitive development of children is not mature, they lack judgement, are easily convinced by others' words, and may distort their own memories. The more people around say it, the easier it is to believe.
Shiller was betting that Batman's willpower was far stronger than that of a seven or eight-year-old girl. As long as he used his own memories, repeatedly emphasized that this past did not exist, the little girl might also be influenced by him and start to waver in her traumatic memories.
And once she wavered, feeling that her past experiences were merely an ordinary nightmare one night, then the whole issue would be fundamentally resolved.