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I Just Want Players to Save Money, They Insist on Giving Me!-Chapter 76 - Brothers the release is on Thursday these two days
Chapter 76: Brothers, the release is on Thursday, these two days will continue to update free chapters, also ask for followers! Additionally, there is a pre-release speech!_1
Chapter 76: Brothers, the release is on Thursday, these two days will continue to update free chapters, also ask for followers! Additionally, there is a pre-release speech!_1
I don’t want to publish several chapters separately anymore. It really affects the reading experience, so I’ll explain everything all at once in this chapter!
Three issues, all solved at once!
First off.
Let’s talk results. The score is 12,000 subscriptions with 2,800 followers.
We won’t beat around the bush—this result is actually pretty decent, at least the best ratio I’ve achieved in my three years of writing on this platform.
But it’s still a little lacking compared to those big shots who started around the same time as I did.
Therefore, to get the best exposure and recommendation before going on the paid shelf—the little trumpet—I still need a bit of help.
Because I’ve been quietly writing for years and am rather socially anxious, I don’t communicate much with other authors, so my network is too narrow to seek chapter promotions.
Having no one to rely on, I can only ask for help from you, my family…
The follow-readership today and tomorrow is particularly critical, please help save this kid!
Family, let’s push for another surge!!
Begging for follow-readers!! Begging for follow-readers!! Begging for follow-readers!!
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Now that I’ve talked about begging for follow-readers, let’s discuss the update schedule for the next few days.
Though this is a speech for going on the paid shelf, I will still release two days’ worth of free chapters after it’s posted.
There will be one chapter this afternoon and two chapters tomorrow.
The day after tomorrow, which is September 14th, also known as Thursday, we’ll be going on the paid shelf at noon.
I promise! On the day we go paid, I’ll release five chapters in one go, each chapter being 4K words, and if I still have energy left, I’ll publish as many as I write that day!
The next day will have a minimum of three updates, each chapter being 4K words, and then I’ll maintain this update volume every day!!
I’m not setting up any reward-based additional updates for now, as I might not be able to keep up with them, and forcing it could lead to lower quality. Around 12,000 words a day is my limit.
(But if there are any Lords or the like in the future, I will note it down! Once I have the energy, I will repay you with a massive flood of updates to thank our little Lords!)
All right, that’s pretty much the update plan.
Now on to the speech for going on the paid shelf!
————
Here comes the speech for going on the paid shelf!
I came to this platform toward the end of 2020 to write my first book, and I was lucky enough to meet my current editor, Green Boat.
Green Boat really is one of the most responsible editors I’ve met. Back when my new book only had a few hundred subscriptions and I was about to give up because I couldn’t see it going anywhere, Green Boat continuously comforted me, saying I could write it, that he saw no issues, urging me to keep going. He speculated that the numbers might pick up once I had written more.
With such encouragement, I kept writing off and on until I reached an average of 1,000, then 2,000, then 3,000, and earned the Quality Badge.
But back then, having just arrived at this platform, my mindset wasn’t very stable, and the same issues plagued me with my subsequent new books. It was very easy for me to get mentally overwhelmed, yet Green Boat patiently encouraged me with each and every book, saying, ‘It’s okay, just keep writing, I think it’s good.’
And so, with his encouragement, I persevered with every book—eventually achieving success and receiving the Quality Badge for all of them.
The last book even marked a breakthrough for myself, earning the Great Quality Badge (6,000 average).
I’m extremely thankful for my editor, Green Boat, my guide!
I also want to give Green Boat a little promotion. If there are readers out there who want to write a book and get contracted, please send your submissions to the fourth group on this platform—Green Boat. He’s patient and responsible, quick to review submissions, and even if he rejects your work, he will help you by pointing out what the problems are and why it was rejected. I welcome both readers and authors to submit your work enthusiastically!
After discussing the editor, let’s talk about this book of mine.
I had started planning this book as early as four or five months before finishing my previous work.
Owing to my love for games, from consoles to PC to mobile, I am both a veteran player with 1,000 hours in Zelda and a player who’s done double the first payment in O Gods. I play Devil May Cry, Resident Evil, souls-like games, and also Candy Crush Saga. I’m into LOL and Battlefield, Rainbow Six Siege and Paragon; Grand Theft Auto, Metro, Wizard—they’re all in my Steam library. That includes some retro, niche horror-solving RPGs like The Witch’s House, Mr. Mad, and IB—I’ve played those too, not picky in the slightest. (I’ll forever love Chengshan!)
The reason I came up with this theme is when I saw our neighbor game, Princess Connect, handing out benefits every now and then, such as ‘Celebrating 42 days of Chinese localization with a gift of 1,500 crystals’ or ‘Beat the heat with high-temperature benefits ten draws’ or ‘Princess Connect’s third anniversary plus five days, let’s give out a little more to everyone!’
This mode of benefit distribution, where they seemed to find any excuse to give away goodies, made me wonder how they managed to make money… and hope they wouldn’t go bankrupt all of a sudden…
Then it struck me, what if I wrote a book where the main character kept handing out game benefits, not wanting the players to spend money, but the players insisted on spending regardless—whether to support the game for fear of it shutting down or just because ‘the urge to spend kicked in, time to open the wallet!’—the contrast felt like it could make for an interesting story.
So I started planning and that’s how this book came to be.
Though I’m an established author of several Quality titles, this is my first attempt at writing about game design. At the start, I felt quite confused, frantically flipping through books of the same genre to see if I could learn (or steal) some techniques.
Truthfully, there’s a lot I could learn from others. But as I did, I began to realize one thing.
I aim to create work that stands out, breaking free from homogeneity.
Firstly, imitation won’t make you stronger. Even if you imitate to perfection, people will only say you “resemble someone else”; you’ll never be truly yourself.
Secondly, since every person’s details and settings are different, sometimes it’s difficult to take the core from someone else’s book and apply it directly to your own work—things might turn out feeling odd, even if you wanted to use it.
Then, I flipped through my summary and reviewed my previous chapters, considering how a piece of my genre could step out of homogeneity.
I realized the most suitable path for my book had already been presented in the introduction and earlier chapters.
Unlike the usual tale of cunning battles and backstabbing between the protagonist and employees,
The core of my book should be the gamble between the protagonist and players over whether to spend money in the game or not.
The protagonist wracks his brain with cunning tactics to stop players from spending, while the players shout, “Conscientious company!” “Damn, we’ve never seen a game like this before!” “If we don’t spend, it’s going to close down!” Then they go out of their way to give the protagonist a hard time, putting the pressure on.
Now that the core has been set, I will continue to follow this path, focusing on the protagonist’s gambles with players, supported by employees’ and competitors’ backstabbing, threading these three lines into the main tone of the book.
Although this approach may lean more towards the imaginative, and making it both rational and interesting is challenging—I’m not sure if I can hold up to it—but at least for now, I have seven or eight unexplored ideas corresponding to seven or eight different games. With the current pace, there’s no doubt the excitement will hold up until a word count of five hundred thousand.
As for after five hundred thousand words, you needn’t worry. I’ll continue to come up with new ideas in the process. After all, the logic is the same: the book is mine, and as long as I write well, I can make money. So, I’ll certainly put in more effort than anyone else.
Another thing I want to mention is that going forward, there will be no more rewrites of the content (typographical errors excluded).
The reason is this: a couple of days ago, I might have written a slightly controversial point (I’m not sure if it was).
Subsequently, several readers started saying, “Wow, this A plot point is so toxic, so stupid, blah, blah, blah.”
Initially, I didn’t pay it much mind because I didn’t see a major issue.
But as the voices grew louder, I couldn’t ignore them anymore. They seemed to have valid points. So, I reflected on it.
So, I decided to change it, and I revised the previous text to Plot B.
And no sooner had I made the changes,
Readers came out saying, “Wow! This B plot is so forced, so unreasonable! You should have stuck with Plot A.”
Me: ?????
And then it dawned on me.
I should have known this already, having written books before—you really can’t listen to the readers.
Because what some readers see from their perspective is different from what the author sees, and each reader has different tastes and preferences, including what they consider controversial points. Some readers feel poisoned just by seeing the protagonist’s name, hurl an insult, and leave.
There have been readers who start criticizing after just reading the synopsis, saying “Stupid author, can’t you just not include a payment interface? How can players spend money then?”
I glanced at the title of my first chapter and fell into deep thought.
They won’t even click to read the main text, won’t even look at the title of the first chapter before they start cursing me.
Writing without a strong heart can easily lead to anxiety.
I’ve also taken a look at the latest chapter of Tam’s new book next door, which also appears to be grappling with similar issues. As the success of his book snowballed, readers began to voice diverse and staunch opinions, making it such that no matter how he wrote, there would be criticism.
This book is also the most successful one I’ve written during my three years at Qidian.
Given its current trajectory, it stands a chance to win the ten-thousand subscriptions badge,
So, I want to grasp it even more firmly.
This 𝓬ontent is taken from freeweɓnovel.cѳm.
The harder you try to write well, the more you tend to care about readers’ opinions.
That might just backfire.
So I’ve made peace with it.
If I can never satisfy every reader, then I’ll just write content that satisfies me.
Going forward, I won’t make any more changes to the earlier parts of the text; what’s written is like water spilled, taking root upon landing.
I’d hate to drive away readers who’ve already accepted the original content by introducing “newly revised plotlines,” causing a loss of readership twice over.
For those who think what I write is toxic, or who think I should write this way or that way, you’re free to curse or to quit. I’ll cover my ears and ignore it; I’m an adult, I have my own logic and values, and I have my own writing plans.
Okay, I’ve rambled on without realizing it, but that’s roughly what I wanted to say, some of the inner thoughts I’ve had since starting this book.
And at the very end, on behalf of my future self two days from now, I beseech you for your first subscription upon the book’s launch!
Seeking first subscriptions! Seeking first subscriptions! Seeking first subscriptions!
After the launch, intense updates! Intense updates! Intense updates!
Dear readers, brace yourselves, as your author is about to speed up!