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Lone: The Wanderer
A story about a history teacher gaming-addict with familial trauma, and a peculiar woman seemingly stuck out of time and beyond out of touch.The two have been thrust into the weird and whimsical world of Altros, a planet with divides born of very real superhuman strength cursory of an odd ranking system, and, naturally, species differences.Not exactly the best of news for our resident Scottish history teacher whose ears have changed into fox ones alongside his nine new fluffy tails.First though, Darren, or Lone, or whatever else the weird system claims he's called, has to figure out how to live with his new companion Sofia, for seemingly forever while also just barely managing to survive being stranded on a monster-infested island with a self-proclaimed former-immortal who can see despite being blind, can freely teleport, and who also, of course, seems prone to experience bouts of extreme depression.Not an ideal situation when he himself hasn't been in a great headspace for over a decade now. But hey, at least there's an incredibly expansive litRPG system to keep the both of them entertained, right? That'll fight off the fear of death, surely.
- C.73Book 3: : Blood Smell and Tethered
- C.72Book 3: : Sir Ashford and Deciding Which Course
- C.71Book 3: : Slate Update and Impressively Oppressive
- C.70Book 3: : Familiar Face and Skill Improvements
- C.69Book 3: : Face of Lightning and Destressing
- C.68Book 3: : Flowers and Anchor
- C.67Book 3: : Spicy Scent and Deceit
- Update
- C.66Book 3: : Siblings Talk and Perfection Begets Perfection
- C.65Book 3: : Emotional Growth and Does he Think
- C.64Book 3: : Summary and Claws
- C.63Book 3: : Scorched and Updated Skill Sheet
- C.62Book 3: : White Dragonkin Clan and Divine Dragonsworn
- C.61Book 3: : Tips and As Planned
- C.60Book 3: : Etiquette and Being
- C.59Book 3: : Decorating and Useful Tool
- C.58Book 3: : Fear-iarraidh an Tùir and Automaton
- C.57Book 3: : Talk Again and Punishment
- C.56Book 3: : Stopwatch and Unsummon
- C.55Book 3: : Extraterrestrial Alliance and Demonic Ambush
- C.54Book 3: : Beginner Booster and Four X-rankers
- C.53Book 3: : Digested and Awakened Organs
- C.52Book 3: : Consequences and Benefits
- C.51Book 3: : Benefits and Consequences
- C.50Book 3: : Disguises and Trusty Steed
- C.49Book 3: : Two Cast and No cost
- C.48Book 3: : Diamond and Just Like You
- C.47Book 3: : Bones and Head
- C.46Book 3: : Nothing and Break
- C.45Book 3: : Masking Devices and Haggling
- C.44Book 3: : A Drunken Foxkin and Revisiting Mason and Sons
- C.43Book 3: : Blood Explosion and How Men Reunite
- C.42Book 3: : Frog and Letter’s Completion
- C.41Book 3: : Farewell and Merchant Empire
- Book 2 Stronghold and Secrets: Epilogue: A Soul’s Worth and A Fox’s Concerns
- C.40Book 3: : Life and House Arrest
- C.39Book 3: : Medical Emergency and Lake Discussion
- C.38Book 3: : Rewarding Honesty and Busy Day
- C.37Book 3: : Local Elders’ Decision and Return to the Past
- C.36Book 3: : Smaller Barriers and Black Invitation Card
- C.35Book 3: : Dungeon Rewards and So Many Unknowns
- C.89Book 1: : Slow Progress and Applying Stats
- C.34Book 3: : Gilbert’s Message and Pillow or Rug
- C.33Book 3: : New Skills and Eltoro’s Grave
- C.32Book 3: : No More Hamishes and Skill Level-ups
- C.31Book 3: : Intense Defence and Mage Rage
- C.30Book 3: : War Leader and Void Walking
- C.29Book 3: : Soul Pain and Inevitable
- C.28Book 3: : Internal Strengthening Art and Aura Manifestations
- C.27Book 3: : New Name and Obey
- C.26Book 3: : Fooled and Revelation
- C.25Book 3 - - 59 More and Guaranteed Countermeasure
- C.24Book 3: : Simply Impossible and Arrival
- C.23Book 3: : Calm and Induction
- C.22Book 3: : Weekly Gains and Abomination
- C.21Book 3: : Altros’s Voice and Months of Rolling
- C.20Book 3: : Captain’s Resolve and Curiosity
- C.19Book 3: : Toss and Detection
- C.18Book 3: : Invitation and A Merchant’s Observations
- C.17Book 3: : Skill Options and Choices
- C.16Book 3: : Magic Affinities and Fear
- C.15Book 3: : A Spar’s Spoils and Breakfast
- C.14Book 3: : Divine Empress and Hypothetical
- C.13Book 3: : Scratch and Judgement
- Book 3 Clans and Snakes: Prologue: Invitation and Letter
- C.12Book 3: : Infinite SP and Sophie’s Brutality
- C.11Book 3: : Soph’s Concerns and Lone’s Reasoning
- C.10Book 3: : Poison and Estoc
- C.9Book 3: : Item Examination and Guildmaster Brux
- C.8Book 3: : Mason & Sons and Wilbur’s Gifts
- C.7Book 3: : Establishing Order and Magical Duplication
- C.6Book 3: : Palace and Grand Magus Yulia
- C.5Book 3: : New Magic and High-profile Arrival
- C.4Book 3: : Blood Thickening and Oaken Flesh
- C.3Book : : Rank-ups and Interruption
- C.2Book 3: : Processing Trauma and Skill Sheet
- C.1Book 3: : Release and Farewells
- B3 Clans and Snakes: Prologue: Invitation and Letter
- B2 Stronghold and Secrets: Epilogue: A Soul’s Worth and A Fox’s Concerns
- C.105Book 2: : Live or Die and True Name
- C.104Book 2: : New Effects and Violent Conversation
- C.103Book 2: : Miner and Thinking
- C.102Book 2 - - 111 & 666
- C.101Book 2: : Advice and Mushroom
- C.100Book 2: : Breena’s Growth and Zel
- C.99Book 2: : Crunch and Ring
- C.98Book 2: : Battling an SSS-ranker and Good & Bad
- C.97Book 2: : Arrival at Krieg Stunfurn and Planning
- C.11Book 1: : Ocean Koala and Bath Pains
- C.10Book 1: : Bravery and Experience Experiment
- C.9Book 1: : Boots and Trust
- C.8Book 1: : Stabbing and Fun-sized
- C.7Book 1: : Small Tracks and Surrounded
- C.6Book 1: : Sophie’s Powers and Sophie’s Nickname
- C.5Book 1: : Skill-slot and Apology
- C.4Book 1: : Mental Shock and God’s Killer
- C.3Book 1: : Painful Coconuts and Teleportation
- C.2Book 1: : Strange Screens and Panic Attack
- C.1Book : : Building Depression and Sudden Change
- Book 1 Milindo & The Holy City: Prologue: Compatible Champion and Stupid Game