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Minute Mage: A Time-Traveling LitRPG
Arlan can go back in time by one minute, once per day.And every time he levels up, he can go back a little further.But, even with his growing power, Arlan has never been in more danger. Demon magic was never supposed to make its way into the hands of humans, and its original owners would go to any lengths to take it back.What to Expect:-Numbers. This is a LitRPG written by someone who loves LitRPGs. It won't be overwhelming or confusing, but if you dislike the genre, this probably isn't the story for you. Blue boxes ahead!-Meaningful progression. Characters are always working to grow more powerful, but doing so is difficult. Level-ups are hard-earned and bring with them meaningful change in characters' abilities.-Tactical combat. Fighting is as much a battle of wits as it is a battle of muscle, after all.-No harems.
- UpdateNEW
- C.250: Bitter BoutNEW
- C.249: Adventuring AilmentsNEW
- C.248: ResurgenceNEW
- C.247: Welcome to the Overworld. Let’s Explore, Shall We?NEW
- C.246: ReunitementNEW
- C.245: ReturnNEW
- C.244: Welcome to the Overworld. What’s Your Name?NEW
- C.243: Old FriendNEW
- C.242: What She WantsNEW
- C.241: Welcome toNEW
- C.240: Start the TestNEW
- C.239: Going to WinNEW
- C.238: What to DoNEW
- C.237: Take a RiskNEW
- C.236: A Tone of StressNEW
- C.235: Killing in the Killing FieldsNEW
- C.234: Provocation in the DunesNEW
- C.233: Assembling in the BattlefieldNEW
- C.232: Information in the UnconsciousNEW
- C.231: Preparation in the DesertNEW
- C.230: Arriving in the OutskirtsNEW
- C.229: Welcome to Hell. And Welcome to Someplace ElseNEW
- C.228: The Change of SurroundingsNEW
- C.227: The NegotiationNEW
- C.226: The Inspirational SpeechNEW
- C.225: The ExecutionNEW
- C.224: The Self-SacrificeNEW
- C.223: The Clash of IdeasNEW
- C.222: The MonologueNEW
- C.221: The Dramatic BuildupNEW
- C.220: The Shocking RevealNEW
- C.219: The Inciting IncidentNEW
- C.218: The PreludeNEW
- C.217: BewildermentNEW
- C.216: FrustrationNEW
- C.215: DreadNEW
- C.214: WrathNEW
- C.213: GriefNEW
- C.212: GuiltNEW
- C.211: AngerNEW
- C.210: DisorientationNEW
- C.209: AnxietyNEW
- C.208: CuriosityNEW
- C.207: One Man’s TrashNEW
- C.206: Fire with FireNEW
- C.205: Fear of DeathNEW
- C.204: Welcome to Hell. Goodbye, and Thanks for NothingNEW
- C.203: Just DesertsNEW
- C.202: Spell it OutNEW
- C.201: Monkey BusinessNEW
- C.200: Welcome to the Kingdom: MeetingNEW
- C.199: Welcome to Hell. Tell Me SomethingNEW
- C.198: Nighttime ActivitiesNEW
- C.197: Evening EscapadesNEW
- C.196: Afternoon MachinationsNEW
- C.195: Noon InfiltrationNEW
- C.194: Morning ConnectionNEW
- C.193: Welcome to Hell. Wake upNEW
- C.192: Dawn DiscoveryNEW
- C.191: Twilight DeterminationNEW
- C.190: The Dragon’s AftermathNEW
- C.189: The Dragon’s FallNEW
- C.188: The Dragon’s AscentNEW
- C.187: The Dragon’s AssemblyNEW
- C.186: The Dragon’s ConvergenceNEW
- C.185: Exertion and EncounterNEW
- C.184: Caution and CrisisNEW
- C.183: Conscience and ConvictionNEW
- C.182: Fear and TrustNEW
- C.181: Confrontation and CompromiseNEW
- C.180: Welcome to the Kingdom: Execution PhaseNEW
- C.179: Trust and TensionsNEW
- C.178: Truth and TreacheryNEW
- C.177: Dark and LightNEW
- C.176: Alliances and AccusationsNEW
- C.175: Secrets and DisclosureNEW
- C.174: Welcome to the Kingdom: Initialization PhaseNEW
- C.173: DragonNEW
- C.172: Invadin’NEW
- C.171: GoblinNEW
- C.170: Retaliatin’NEW
- C.169: Fightin’NEW
- C.168: Arrivin’NEW
- C.167: TaleNEW
- C.166: TaskNEW
- C.165: PetsNEW
- C.164.2: TownNEW
- C.12: DecisionsNEW
- C.11: ArrivalNEW
- C.10: DepartureNEW
- C.9: Welcome to Hell. Have a RevelationNEW
- C.8: Payoff & PlanNEW
- C.7: AmbitionNEW
- C.6: Ray of HopeNEW
- C.5: DeprivedNEW
- C.4: Field TestNEW
- C.3: Welcome to Hell. What’s Your Name?NEW
- C.2: Taking InventoryNEW
- C.1: Disastrous DayNEW