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MTL - Almighty Game Designer (Almighty Video Game Designer)-Chapter 1096 The unique advantages of World of Warcraft (one more)
Zou Zhuo was in a state of procrastination, so that when Moglini’s hammer hit his head, he had not returned to the taste...
Five minutes later, the people returned to the door of the chapel and looked at Mograine in the depths of the chapel.
Into an embarrassing silence...
This boss is playing, just like a roller coaster. It’s too exciting to get up and down...
Zou Zhuo was very reluctant to take a sip of magic bread: "So, why can they resurrect in the battle, and can not interrupt..."
Lin Xue added: "And, it is still full of resurrection."
Zou Zhuo: "Let me think of the reincarnation cross in the distant kingdom. I always thought that this thing was an effect with Xinchun brother..."
Lin Xue: "But the two bosses do not need any materials to resurrection, and there is no cd..."
The old p was silent: "Maybe... this is the dog..."
Lin Xue: "(? ̄??? ̄??)"
......
......
On the fourth day of the opening service, the first batch of players have basically reached the 40th level, and at the same time there are new players constantly joining.
Like Zou Zhuo's server "Death Wings", it is the light of the name, obviously more lively than other servers.
After more than 30 hours of gameplay, the first players who came in have already understood the basic mechanisms of World of Warcraft, and will no longer make jokes about the thieves wearing cloth and the hunters not catching the baby.
With the explosion of the first batch of players' word of mouth, more and more people have been attracted to "World of Warcraft", and those who are waiting to see, have also made up their minds.
World of Warcraft has its own official forum, but everyone still prefers to go to the official website of the Azeroth Universe, especially Azeroth National Geographic.
Because the nga in this world was also made long ago by Chen Mo, it can also be regarded as the first gathering place to love Azeroth, where there are fan fiction, paintings, official historical studies, surrounding game discussions, etc. .
Because nga began to study the Azeroth universe from the era of "my name is mt", the foundation here is the best, and the overall atmosphere is harmonious, so "World of Warcraft" came into being at the beginning of the line. A large number of players, this is like the official forum.
Players are posting a variety of posts to discuss what they have encountered in these days of games.
"I have become addicted to the **** brush these days! However, my pickpocket, the Scarlet Crusade suit is a poor trousers, and I can’t live without it! I am really vomiting blood..."
"What copy do you brush, 40-level blue equipment will be thrown at the store sooner or later! Now it is not full, and the task of upgrading the task is king!"
"Oh, when you are doing a mission, you will be regretted why you didn't make a good copy when you were chased by a warrior with a whirlwind axe."
"Don't say, there are so many copies, there are so many tasks, and it feels difficult to plan a reasonable upgrade route."
"Yeah, I am a little confused now at the 40th level, then where do I go to upgrade? Which big brother told me?"
"Arathi Highlands, Tanaris, there are still a lot of choices."
“Is there a place where there are fewer tribes? I’ll be playing when I meet, and I’m sick of it...”
"After all, it's a pvp game. It's all normal. If you are too many people to go to a remote place, such as Desolace, Feralas, Hinterlands, Sorrowful Swamp, there may be less hostile players, but less. Not where to go."
"Have you learned the riding skills? Have you bought the horses? I have recently brushed up and squirmed, and I feel that it is really painful to think of this hundred gold..."
"If you don't borrow it first, right, learning professional skills can make money."
"I was so addicted to the battlefield that I was unable to extricate myself. I dreamed of running home with the flag of the war song..."
Most players feel the same. Although they feel that they have upgraded very quickly, they basically understand the mechanics of the game, but still feel that they have missed a lot of content, and they can go back and savor it.
"World of Warcraft" has two very obvious advantages compared to other mmorpg, and even the design in this respect can be said to be more than a decade ago.
First, World of Warcraft is generous and spares no effort to create a worldview and mission line.
To put it simply, in World of Warcraft, you have upgraded from 40 to 50. At least three upgrade maps are available, and 50s and 60s are even more so. In other words, the number of tasks you need to upgrade is much smaller than the number of tasks that actually exist at that level in the game.
In other words, if you do the task and do it, you don’t have to finish all the tasks in this level.
Speaking lightly, actually in the past life of Chen Mo, many of the mmorpg after more than ten years did not do this.
Instead, these mmorpg prefer to use the mainline-spur line-other architecture that fills the gameplay. For example, if the player plays to level 20, the system prompts you to open the next main line at level 30. At this stage of 20-30, you can only do the side line tasks and other activities for more experience.
Of course, this kind of practice generally calculates the experience very accurately. For example, after you complete the main line at level 20, you can make three branch lines + three activities, which is enough for you to rise to level 32. In fact, level 30 can be used as the main line task. As long as the player is honestly following this route, it will never let you get stuck.
Is this practice good? Yes, it is to save trouble. It is because the mainline story can't support the player's game experience, so it is necessary to use this split-type mainline story, forcibly extend the player's upgrade story, and at the same time stuff some less nutritious spurs and completely nutritious experience activities, put this The ball is stuffed up, allowing the players to feel a lot of content at a glance.
But actually? This is lazy.
What is the practice of World of Warcraft? In order to create a huge world, it deliberately made maps, tasks and copies far more than the players really need.
If you follow the other games, then 40-60 I only do three maps, Tanaris-Angolo Crater-Silithus, these three figures are enough for players to upgrade from 40 to 60. .
If the intermediate process is not long enough, then add daily activities, add some nutrient-free spurs, let the player go to the crater to dig the dung, move the sand in Silithus, and then brush the sturdy Zul'Farrak again. Not enough?
But how is World of Warcraft done? The map of 40-60 not only has these three, but also the land of plague, Felwood, Winterspring, cursed land, burning plains...
And each map does a lot of tasks, and many copies.
Several times the workload is just to make the world more colorful. 8)