MTL - Almighty Game Designer (Almighty Video Game Designer)-Chapter 1097 Riding (two more)

If audio player doesn't work, press Reset or reload the page.

It is not that the conscience is bad, and the practice of World of Warcraft is more about self-confidence.

It is difficult to do more maps and do hundreds of tasks.

Of course, it's not easy, but it may seem like a lot of people, this is a bunch of problems. I used a map for fifteen days, and ten maps for 150 days is not finished?

The key issue is that other games don't do this, precisely because they are not confident about their designs.

Why do you make a split-line main story? Still not because the players do not like to watch, just thinking about the upgrade?

Why are players not watching? Because you are not doing well.

For many other mmorpg, it is because they feel that they are not doing a good story and can not do a good job in the world architecture. Therefore, they choose this split-line mainline story and use the most secure way to ensure the player's main line process experience.

Therefore, this highlights how well the mission system of World of Warcraft is doing well.

This feeling is not to say how amazing you are when you first see the "World of Warcraft" mission system, but that you have played "World of Warcraft" and then play other mmorpg tasks, you will obviously feel the two difference.

The second point is the very perfect business system of World of Warcraft.

In this commercial system, players can choose certain professions as their own business skills, such as skinning, mining, mining, collection skills, or forging, leather, sewing, engineering and other manufacturing skills.

And these business skills form a complete closed loop, which must be supported by a large number of players to ensure the integrity and balance of the entire business system.

The entire commercial system is in a state of dynamic balance. For example, there are too few players to learn mining, and the high price of ore will affect the price of finished products for forging and engineering. The group of players will go to school. Mining, gradually reducing the ore price of the entire server to normal levels.

In the process of this dynamic cycle, some special "Geoders" can make a fortune by hoarding, reselling, etc., and get a lot of gold coins. Of course, it is also possible that in the trade war, one move is inadvertently lost. The backlog has lost the money.

It can be said that the commercial system of World of Warcraft is part of the whole world view. Many players are busy going to the auction house and sweeping the cheap goods. It has become a habit when going online and offline, and when things are sold, The moment I received the email was equally exciting.

The reason why World of Warcraft can make such a perfect business system is not the perfection of this system architecture, but also that "World of Warcraft" is "very willing".

It is willing to put the very precious things of motorcycles, backpacks, high-level equipment, special damage items, etc. into various business skills, and this has little improvement in the profit of the game itself.

Simply put, if in other games, how are these things sold?

Very simple.

The space of the package is never enough. Want to open a new space? Save money.

How can a good-looking mount of a motorcycle make you buy it in game currency? Throw it directly in the mall and save money.

Many games will choose to cut down these complex business skills and then take these precious things straight out to sell.

Of course, if you do this, there is an advantage that it is simple, rude, and brainless. The player has less brains and the developer makes more money. Even if the player swears two sentences, there will be no less meat.

But when you think about it, the game map has shrunk, the task has been broken, and the business system built by the player and the player has become a strong buy and sell between the player and the developer. Then your game is called mmorpg, and actually there is still left. How many mmo?

Mmorpg means a massively multiplayer online role-playing game that emphasizes the interaction between the player and the player.

If everything shrinks, can multiplayer copy the copy online to complete the interaction?

Therefore, although there have been various kinds of mmorpg games in the parallel world, the birth of "World of Warcraft" has caused a boom.

Various sections of Azeroth National Geographic are discussing all aspects of the game, and more and more players are launching various Raiders posts, including task upgrades, copy strategies, battlefield strategies, business skills explanations, and more.

The highlights of World of Warcraft are not just the story, but many aspects of it are worth learning from later mmorpg, but most of the games want to smash the heat of World of Warcraft, but a little bit of the essence can not be learned.

......

Zou Zhuo twitched his hand and handed 100 gold to the hands of the riding trainer.

It hurts!

This is not just the whole savings of chubby cockroaches, but some of the money is borrowed from the guild.

I have to say that the same is to play games, some people have a good fortune, and they have been practicing medicine and mining very early. Zou Zhuo had been patronizing the upgrade, although the money spent on copying the copy was also quite a lot, but without the support of commercial skills, it was still poor.

The riding trainer smiled and took over the money from Zou Zhuo, then raised his hand, and a golden light flashed on Zou Zhuo.

"Congratulations, young Kodo beast rider, then you can go next to pick a favorite Kodo beast. Do you like this white? Or is this gray? No, no, this armored You need advanced riding to learn, you are too tender now, and you can't control them."

Zou Zhuoqiang endured the pain of the meat and observed the many beasts behind the businessman.

There are three colors of Kodo, Zou Zhuo prefers white. He also wanted to touch the armor, and the merchant told him that this armor is faster, but requires advanced riding.

Zou Zhuo picked an ordinary white Kodo and bought it.

As a result, there is not much left in the original 100 gold. Fortunately, he does a lot of tasks. The reputation of Thunder Bluff is revered, so there is a certain discount on learning riding.

Chen Mo’s previous World of Warcraft, the money for learning to ride has always been awkward. The initial 60-stage primary riding + horse is 100g, the advanced riding + horse is 1000 gold, so there will be a "thousands of gold horses".

However, with the change of the version, the appearance of various flying mounts has pushed the moving speed to 280%. The Qianjin horse with 100% speed is very low and low price, so the price of the riding is lowered and then lowered. The required level has also dropped from 40-60 to 20-40.

Zou Zhuo came to an open place and used the magic reins in his hand.

A low-pitched, strong Kodo beast appeared directly under Zou Zhuo and pushed him up.

"Wow!"

Zou Zhuo was shocked and quickly grasped the magic reins in his hand.

Gently waving the reins, Kodo began to run forward.

Gently pull the reins to the left and the Kodo beast turns left.

With a gentle pull, Kodo stopped.

"Scorpio! I... I became a cavalry!!" Zou Zhuo said happily.

First set a small goal, such as 1 second to remember: mobile version of the reading URL: