MTL - Almighty Game Designer (Almighty Video Game Designer)-Chapter 1121 God of War (two more)

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Chen Mo is experiencing a very special feeling.

In real life, if someone accidentally walks and hits someone, they will be embarrassed: "Where are you looking? Is the eye on the back of the head?!"

Now, Chen Mo feels that his eyes really grow on the back of his head.

In front of him was a twilight bald head with a bright red tattoo on the back of his head.

The knotted muscles, the burly figure, and a sharp axe.

This is a very classic game image, Kui Ye in "God of War".

Chen Mo tried to raise his hand, and the muscular man in front of him also made the same movement as him.

Turn and hold the handle of the axe, slash and slash twice, and the texture and weight of the handle of the axe are exactly the same as in your own hands.

The mode is the next generation vr, the player completely shares the action and feeling with the game character, the only difference is that the perspective becomes an over-the-shoulder perspective.

Chen Mo was indulging for a moment: "Well... much better than I thought."

In fact, in the traditional vr game, Chen Mo used a number of third-person follow-up perspectives, such as "America's Doomsday", but never tried in the next generation vr of the matrix game compartment.

Because the traditional vr game compartment reads the player's awareness signal to complete certain operations, such as the player's "attack", and the game character will complete the attack. However, in the matrix game compartment, the player's control of the character will be more precise, and even his character can move a specific finger.

Therefore, whether this over-the-shoulder perspective is applicable to the next generation vr has always been doubtful.

After the experiment, Chen Mo found that using this perspective in the matrix game cabin is much better than he imagined.

How do you describe this feeling... Strictly speaking, it is like playing with a marionette.

That is to say, standing in front of a puppet (game character), what action you do, what action he does, and all the feedback he receives will appear on your own.

Or imagine, you have a pair of eyeballs on the back of your head, you can use this pair of eyeballs to observe the whole world.

At the beginning, Chen Mo felt very uncomfortable, because this perspective is contrary to human biological instinct, but after adjusting it, I feel very cool, because the horizon has become much wider.

Why does Chen Mo have to use the shoulder angle to make this game...

Because if you discard the lens and the action of the protagonist, the game's viewing will be greatly reduced.

Imagine if the player is manipulating a sly character who is set to kill and kill the Buddha, possess superb combat skills, have unparalleled power, master all kinds of weapons, and defeat various enemies...

As a result, when I got up, I shouted like a sister while Xia Ji had a round of axe. The fighting action was an ordinary person who had not received any action training. It should be difficult to produce a sense of "I am a God of War".

Therefore, how to let the player feel "I am a God of War" is the most urgent problem for this game.

Awareness implantation is a way, just like how to teach players how to shoot: when the player is aiming and shooting, he subtly corrects his gun movement through the consciousness implant, and slowly makes his movements tend to standard.

After the problem of action is solved, there is also an ornamental problem. Many of Kui Ye's actions are picturesque, but in the first-person perspective, players can feel "my movements are very handsome," but they don't see "how handsome my movements are."

And in many specific boss battles, cool executions must be displayed in a specific lens language to maximize the beauty of the action.

Therefore, the "God of War" developed by Chen Mo hopes to maximize the essence of the original language in the lens, while continuing the consistent advantages of film-based games.

Of course, the game will support the switching of the dual-view mode. If some players can't accept this over-the-shoulder perspective, they can also experience the game in full first-person perspective.

......

In fact, Chen Mo is also concerned about other designers' discussions on the future development trend of the game industry, but he has basically not participated in this discussion as a 10,000-year diving party.

Mainly because with his current influence, every sentence that is said may have to be repeatedly interpreted by other designers and players, and may even be seriously misinterpreted, so Chen Mo is too lazy to say so much, even various The interview was basically ignored.

What will the ultimate form of the game look like in the distant future?

No one knows, but it must be an infinitely colorful era. With the continuous innovation of technology and the continuous development of human imagination, various game types are likely to present a colorful situation, just like World of Warcraft. Mmorpg, which has already been eliminated, will be the dominant game type again after many years, by the next generation of vr.

Obviously, it is too early to say that a certain game type has been eliminated.

Just like many designers suspect that movie-based games may no longer be suitable for the next generation vr, but Chen Mo is about to prove this point of error to everyone with such a special work.

"What is the future of the game like?"

"Maybe, the game is the future itself."

Chen Mo looked at the technology tree of the virtual bracelet and said thoughtfully.

......

......

Lin Xue got out of the matrix game cabin and yawned.

This is a beachfront mansion. Although Lin Xue has to come here once every day when he landed in World of Warcraft, it is only limited to the entrance from the bedroom to World of Warcraft. Other fun things have not been touched for a long time. It is.

I have to say that "World of Warcraft" really played in. It is indeed poisonous. Now Lin Xue has become a leader in the guild. Every day, he regularly organizes activities on the ground, which is more timely than her live broadcast.

The three-day two-five little fat man is also developing in the direction of the main tank of the guild. Many viewers can effectively treat the salted fish symptoms of the anchor...

Although it is already very sleepy during the day, it will feel a marked improvement in mental state after entering sleep mode. Lin Xue stretched out, if it wasn't for her memory, she just had to lie in the matrix game cabin, she might think it was a normal morning.

"To clear up a few tasks today, brush some money, then you should prepare for the guild..."

Lin Xue was thinking about going to the dark door of the entrance to World of Warcraft, but when she was not prepared, a large stone pillar suddenly slammed in front of Lin Xue!

"boom!!"

This is like a small stone pillar crashing down like a hill, and even Lin Xue feels that the ground is shaking.

Lin Xue looked up in a panic and found a ogres nearly eight or nine meters high. He was opening his mouth and showing his teeth.