MTL - Mercenaries and Adventurers-~ Various races in a different world (name undetermined) -- the story has appeared at this time

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At the request of book friends, let me sort out the systems and races in the story, so here is the information of each race: (arranged in order of appearance, not strength)

Humans: A new race in another world (unnamed), which originated in the central part of the main continent thousands of years ago, and then entered the eastern plains of the mainland to multiply and settle as the power of the elves shrunk. The height is generally about 1.5 to 2.2 meters (according to the influence of the climate of the settlement, the colder the climate, the taller the height, the hotter the climate, the lower the height), divided into men and women, men have certain advantages in strength and physical strength, women in There is a certain spiritual advantage.

The main body of the race is further subdivided into (from north to south, from east to west): Imperial plains people (easy to produce magicians, higher intelligence), northern people (tall, mixed with some orc blood, good physical strength) , Mountain people (not easy to get angry, extraordinarily tough spirit), floating people (heat-resistant, able to dive into deep water, not easy to drown), Farah people (high mental variability, heat-resistant, tenacious personality).

The human life span is generally 60 to 120 natural years (unaffected by supernatural forces). The vast majority of the population has undergone magical transformation during the period of the Magic Empire to obtain genetically modified bloodlines. Under the strong influence of the human body, it can be spontaneously stimulated to produce life-controlled energy positions. The source of this technology is mysterious. The seventh magic emperor of the empire, Latias the Surrounded, claims to have invented it, but it has a close relationship with elves.

The human soul is lively, but it is easily affected and changed. Therefore, a painful life will wear out a lot of the activity of the soul. After the body dies, the soul is not easy to gather. However, an overly active soul also makes the body vulnerable to the influence of the underworld after death, hovering over the dead body, causing the effect of 'resurrection' after death.

The human soul has strong plasticity and high fusion with various natural and supernatural forces, so it is easier to be controlled to produce those who manipulate unnatural forces (priests, magicians, warlocks, wizards, etc.). It naturally also has a small amount of potential to produce unnatural force manipulators.

Human social regimes are easily affected by their social development level. In a relatively harsh living environment, they are more dependent on family and family-based social collective production for survival.

It is estimated that the total human population is about 350 million today, and it is still increasing rapidly.

Human History: Thousands of years before the beginning of the story, a large number of scattered tribal city-states and human beings mostly settled in the central plains of the present empire, ruled by sages and wizards in the tribes, and later integrated and established the first few early days due to external resistance to foreign races. magic kingdom.

The magic kingdoms fought against each other, and quickly merged into a unified human magic empire within a hundred years.

The magic empire has lasted for thousands of years, with a time unit of three to five hundred years, successively defeating various local alien races in the same plain area, and continued to expand to half of the land of the central empire of Endor today. Due to contact with the northern orcs and the main forces of the western dwarf kingdom, the empire was defeated and stopped expanding.

More than two thousand years ago, the last magic emperor of the Magic Empire, "Xiaku of Alchemy", disappeared, and the Magic Empire collapsed and disintegrated. Humanity entered a period of chaos. After more than 700 years of wars between major kingdoms, the central empire of Endor was established on the old capital of the former magic empire, and began to gradually conquer other human kingdoms.

Due to its excellent flying troops and powerful legion force transportation capabilities, the Central Empire of Endor gradually regained the territory of the original magic empire over the past few decades, and then defeated the northern orc force and the western dwarf kingdom, roughly stabilizing the country's territory at its current size.

From the beginning of the story, the Central Empire of Endor has been established for more than 770 years. During this period of time, many human kingdoms were established outside the empire, such as the three northern kingdoms of the empire located in the gap between the three forces of dwarves, humans, and orcs; the large area of ​​the New Kingdom after crossing the orc territory in the northeast of the empire; the autonomous principality in the southeast of the empire; The island kingdoms in the southern seas of the empire; the loose human kingdoms in the southwestern region of the empire; and the kingdom of St. Hols established on the land of the dwarves in the west at the request of the gods.

Many kingdoms have different sizes and strengths. Although the Kingdom of St. Holes has been built for less than a hundred years, it has a vast land and a population that absorbs many immigrants from the empire. Its strength is growing rapidly. Therefore, many contradictions have arisen with the surrounding humans or alien kingdoms.

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Dwarves: An old race in another world (unnamed). It originated in the central part of the main continent tens of thousands of years ago, and has been developing and growing in the central part of the main continent. Since the primitive period, tribes have been the main body of the race. Up to now, many dwarves who refuse to progress and change are still attached to the tribal system and have little communication with the dwarf kingdoms.

The height of dwarves is generally between 1.2 and 1.5 meters (according to the influence of the settlement environment, living in an open environment, the taller the height, the more cramped the living environment and the lower the height). Men and women are divided into men and women. Men have certain advantages in mental resistance, and women have certain advantages in natural and unnatural resistance.

The main body of the race is also subdivided into (inside the mountain, outside the mountain, on the ground, underground): Furnace firebeard dwarves (red beard and red hair, heat-resistant, strong tolerance), wild bearded dwarves (thick hair, difficult physical and mental Affected by hunger), plain Istar dwarves (higher intelligence, easy to produce supernatural occupations), cave ohm dwarves (black hair and gray skin, less susceptible to mental influence, low-light vision).

The lifespan of a dwarf is generally 200 to 350 natural years (unaffected by supernatural power). Dwarves cannot generate life energy like humans, but with the help of magic and divine arts, they are still powerful. They are generally stubborn, their bodies are similar to their personalities, and they are not easy to be harmed by the forces of nature.

The dwarf soul is tough and not easy to be affected and changed, so no matter how life is, it will not affect the activity of the soul. After the body dies, the soul is not easy to leave the body, and the body needs to be imprisoned in the sarcophagus for a long time to wait for the soul to leave. But an overly tenacious soul also makes it easy to not be affected by the underworld after the body dies, and wanders in the caves of the earth, resulting in the effect of "cooling down" the environment after the death of the population.

Dwarves have strong soul plasticity and low integration with various natural and supernatural forces, so it is not easy to be controlled to produce people who manipulate unnatural forces (priests, magicians, warlocks, wizards, etc.), but their groups are naturally easy to come into contact with supernatural forces. Getting hurt. It naturally also has a very small amount of operators who may produce unnatural forces.

The dwarven social regime is not easily affected by its social development level. No matter how harsh the living environment is, the dwarves will rely on family and family-based social collective production to survive.

It is estimated that the total population of dwarves is about 100 million, and it is still slowly increasing.

Dwarf history: Tens of thousands of years before the story begins, a small number of dwarf tribes scattered in caves and crypts mostly settled in the mountainous plains in the middle of the main continent today, ruled by wizards and doctors in the tribe, and were subsequently integrated due to natural population growth. established several dwarven mountain kingdoms.

The dwarven mountain kingdoms cooperated with each other to conquer other alien races in the central part of the continent, and in about 10,000 years, they were unified into an expanding dwarf empire that continuously absorbed the population of various races.

Several expansive dwarf mountain kingdoms lasted for tens of thousands of years after they were promoted to empires, and continued to expand to various regions in the central part of the main continent and absorb local alien races (including early humans) in units of one to three thousand years, continuing to expand to the present day. current area. Due to the mutual contact with the forest elves, a new race of elves in the western forest area of ​​the main continent, and the orcs in the eastern plains of the main continent, the dwarf empires were defeated and stopped their expansion.

Tens of thousands of years ago, the dwarves accidentally discovered several entrances to the underground world. The Eastern Empire "Explorer" Barnaft first led the expeditionary force deep into the ground, and successfully passed the test of survival, establishing a new dwarf kingdom in the underground world.

At the same time, the dwarf empires attacked each other, and a large number of dwarf legions were tired of the chaotic wars that lasted for hundreds of thousands of years. They formed tribes out of the control of the empire kingdom and migrated to remote areas.

The war between the empires also prompted a large number of dwarves to be driven into the depths of the mountains to dig mines. They dug deeper and deeper, and gradually broke away from the rule of the surface dwarf empire. As they continued to grow, the dark coal and fiery magma provided their surging power and resources. The dwarves in the deep mountains gradually pushed back to the surface, and established their own empires and kingdoms in various mountains.

Today, the several dwarf empires in the middle of the main continent, with the plain Istar dwarves as the main body, are still vying for the highest imperial order in the dwarven society. Other dwarf forces are also eyeing them.

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Elves: An old race in another world (unnamed), which originated in the southwestern part of the main continent 150,000 years ago, and then entered the entire area of ​​the main continent to multiply and settle as the elves expanded their power. The height is generally around 1.3 to 3.5 meters (the original elves are not considered, it is basically affected by the mission and preferences of the race), and it is divided into men and women and the state of pure elemental energy. Men have great advantages in energy storage and control, and women have great advantages in perceiving , There is a great advantage in spirit.

The race has no subject, and the large elf race can be simply subdivided into (regardless of the original elves, first love and then mission):

Forest elves (two to three meters tall, love forests, strong climbing and jumping abilities, strong physical strength, strong strength, can naturally communicate with animals, basically have a small amount of magical ability, generally indifferent personality, life expectancy of 600 to 1500 Year);

Plain elves (1.8 to 2.5 meters tall, generally have magical abilities, strong spirit, and lifespan of 800 to 2,000 years);

Flower elves (1.3 to 1.6 meters tall, generally have magical abilities, love plants, can communicate with plants naturally, have a delicate and fragile spirit, and have a lifespan of 300 to 500 years);

Cave elves (two meters tall, low-light vision, natural hearing sensitivity, magical ability, body resistance to pressure and heat, love heavy element radiation, strong survivability, can survive for more than ten years without water, life expectancy 1800 to unknown number of years);

Bright elves (unified height of 3.5 meters, huge natural energy reserves, strong magical ability, love of light, pursuit of light power, life expectancy of 5,000 to unknown years);

Dark Elf (unified height of 3.5 meters, naturally possesses the ability to absorb natural and supernatural energy, has strong magical ability, loves darkness, pursues dark power, and has a life span of 5,000 to an unknown number of years);

Cloud Elf (three meters tall, can absorb lightning naturally, can sense magnetism, has extremely strong magical ability, can float out of thin air, and has a lifespan of 500 to an unknown number of years);

Moon Elf (2.5 meters tall, extremely sensitive spirit, super magical ability, super adaptable divine power, loves three planetary satellites, and has a life span of 10,000 to unknown years);

Sea elves (3.5 meters tall, have gills and fins, generally have magical abilities, like to fight, have strong physical strength and endurance, and have a life span of 400 to 1,200 years);

Abyssal elves (unknown, this is an elf race specially modified for the exploration of the abyss world);

Wind spirits (1.8 to 2.5 meters tall, with bird wings, extremely strong physical strength, can sense air flow and magnetic and electric fields, and have a lifespan of 600 to 1,200 years);

Etc., etc.

The life span of primitive elves is generally 300 to 1,500 natural years (primitive state not affected by supernatural forces). The entire population has been transformed into goblins in the early days of elves, so as to obtain longer lifespan and magical ability. Under the strong influence of the original elves' bodies, they can be spontaneously stimulated to produce life-controlled energy positions. This ability is its own natural ability, but after the race transformation by the big transformation device, many emerging elf races do not have this natural ability. .

The elf soul is powerful but sensitive, and is easily changed by various influences. Therefore, no matter what kind of life you live, the elf soul will not be the same. After the body dies, the soul still has powerful abilities. Different elves have different ways of disposing of the soul after death. Because elves have a long lifespan, they have all the possibilities of life before they are alive, so the soul after death is usually turned into a source of power for processing. After the death of the body, the soul that is too powerful can not be affected by the underworld at all, and can go wherever it wants. This is also a part of the elf's life, a part of the life process, and some elves will choose to face life after death in this way.

The soul of elves is extremely malleable and highly integrated with various natural and supernatural forces, so it is very easy to be controlled to produce those who manipulate unnatural forces (priests, magicians, warlocks, wizards, etc.). According to their bloodlines, different races will naturally produce unnatural force controllers.

After the "Great Split" historical event, the elven social regime is completely unaffected by its social development level. The elven race with a mission naturally needs it to pursue its mission throughout its life, and hand over the harvest and results of its mission to the elven council equally. For all elves to accumulate knowledge and insight. The more "mediocre" elf race, after most of them have already chosen to change the living environment of their racial identity in the big reformer, will change into a social group dominated by families, families, organizations, groups, and societies.

According to the statistics of the Elf Council, the population of the elves is now divided into two parts. The number of the large number of regional races is 19,175,560, and the number of mission races is 6,122. And the number of both increased evenly.

History of elves: Hundreds of thousands of years before the beginning of the story, the elf tribe living in the southwestern coastal area of ​​the main continent first came into contact with and mastered the command and control method of elves, so their lifespan and strength rose rapidly. The Prophet ruled and managed the collective, and later integrated and established the only elf kingdom due to external exploration of the world.

After the establishment of the kingdom of elves, the population and magic technology increased rapidly. In the next 10,000 years, the elves basically explored and conquered the surface of the entire planet in another world.

After this great exploration process, the elves and the giant dragons had a war of world control that lasted for tens of thousands of years. Although the population of elves was small, it still far exceeded the population of giant dragons. Therefore, the giant dragons retreated to the depths of the ocean to avoid the elves. Survival range, and the kingdom of elves also stopped expanding into the depths of the ocean.

The kingdom of elves lasted for hundreds of thousands of years, but the aimless and empty life brought about by the superb magic technology made the primitive elf society lose the possibility of continued population reproduction and further technological advancement. Therefore, tens of thousands of years before the story began, the elf prophets created a large transformation device, which could conduct research and mass transformation of biological blood from the root.

After the pre-transformation preparations of the big reformer, the most exploratory primitive elves transformed themselves and set off an uprising against the ruling system of the elf kingdom. The two forces competed for a while. Finally, more than 10,000 years ago, the elf kingdom collapsed and disintegrated. , the entire original elf population joined the hands of the elf council brought by the big reformer. Afterwards, all the original elves underwent forced racial transformation, and all outstanding talents underwent mission racial transformation, while ordinary primitive elves were evenly transformed into elves in the general sense today.

The Elf Council divides the elves into two types, mission elves and regional elves. The former is transformed from the best talents of the latter, and is responsible for the exploration and knowledge accumulation of all elves, possessing strong strength and almost unlimited resources. The latter is mainly responsible for the responsibility of the racial subject, responsible for survival and reproduction.

Because of the various ability to subdivide races, the living environment of the elves has been greatly expanded, and the different or even regressed technical strengths have also ensured the normal reproduction of the population.

Today, the elves are distributed in all parts of the different world (except for the islands deep in the ocean, where a large number of giant dragons live and multiply), but they are generally evenly distributed in the mountains and forests in various places according to the preferences of the elves of various races. There are also small city-states and kingdoms established by the elves on the plains. There are certain disputes among the elves, most of which are caused by the allocation of resources in the elves council. But it is still rarely resolved by means of war.

Other races have very little knowledge of elves. Only the most outstanding and powerful strongmen and gods know it. Try to befriend every mission elf you meet.

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Goblins: It is difficult for anthropologists to judge Goblins as a race, but the orc priests said that in their original civilization records, Goblins had large tribes or Small city-states exist.

Human society judges that goblins belong to the category of monsters, because although they have their own language, the language is still relatively primitive and can only briefly cover various things that are common in goblin settlements: enemies, food, humans, reproduction , sneak attack, attack, escape, wrong, yes, noble, great and other words.

At the same time, they did not have a systematic (like language) writing creation. The patterns used by the distant Goblin tribes, even if they describe one thing, are all the same.

Goblins are generally distributed in the central and eastern parts of the main continent, and there are Goblin settlements in the mountains and forests everywhere. Its excellent reproduction ability makes them survive even after losing a huge number even in the primeval forest areas where wild beasts, monsters and monsters frequently appear. However, according to some magicians, there are no goblins in the forest where the elves live. After we inquired about the news, we found out that the elves think that the goblins are too noisy and annoying, and generally do not want the goblin settlement to approach the natural balance and harmony. forest.

The height of goblins is generally around 0.9 meters to 1.4 meters (according to the influence of temperature and food output in the area where the tribe lives, the higher the temperature, the higher the height; the lower the temperature, the lower the height; the more food, the higher the height , the less food, the lower the height, but there are also studies that the height of settlements facing the threat of powerful monsters will generally be lower, and the height of settlements with less threatening environment will be taller). Goblins are divided into male and female. Males have a greater advantage in height, strength and physical strength, while females have a greater advantage in survival.

When a goblin settlement is in danger, males generally fight, while females collect food and breed soldiers. Some magicians and scholars believe that when faced with a low threat (within the range that the Goblin settlement thinks it can handle by itself), the female Goblin will give birth to more males for a certain period of time, and is responsible for dealing with the threat of the settlement. In a non-threatening state, female goblins will give birth to more females to further expand the settlement. As for high-threat situations, they will choose male and female goblins with average fertility.

The main body of the goblin race is further subdivided into (differentiated according to the living environment): plain tribe goblins (strong organizational skills and learning ability), mountain goblins (generally 'tall' in stature, and prefer to plunder in large numbers) Other races), forest goblins (generally have higher fertility, messy recipes), swamp goblins (can swim, can make simple tools, generally have high resistance to poison), wilderness goblins (can survive with less water, Settlement is less but refined).

The lifespan of Goblins is generally 15 to 30 natural years (unaffected by supernatural power). Most of the goblins have no access to supernatural power for life, but they have a relatively normal acceptance of divine power. Some dwarves and orcs have their own goblin settlements under their jurisdiction. The Goblin priests (if they can be called that) can give the goblin soldiers who form the legion basic battlefield magic.

Goblin souls are weak, but they are not without. A short life of pain will wipe out the little soul activity after death. After the death of the body, the soul is very difficult to gather. Weak souls also rarely enter the underworld normally after their bodies die. Incidents that linger over dead bodies and result in 'resurrection' after death rarely happen in goblin settlements.

It has been observed that, except for the powerful goblin warriors and the big leaders of the settlement, most goblins will be smashed to pieces after death, and used to feed the goblin rats and mushroom farms.

Goblin souls have weak plasticity and are not highly integrated with various natural and supernatural forces, so it is not easy to be controlled to produce those who manipulate unnatural forces (priests, magicians, warlocks, wizards, etc.). Of course, it will naturally have a very small amount of unnatural force manipulators that may be generated.

Since ancient times, goblins have been based on settlements as the main body of society, and the interior is generally a society that is oppressed from top to bottom. But what is interesting is that there is no static social class relationship in the Goblin society. After the Goblins at the bottom level increase in strength, they can easily gain power and status at the upper level. This enables it to survive tenaciously in the harsh environment and changes in the power of the surrounding races. The upper layers of goblins are mostly dominated by males, but there are many powerful females who lead the settlement, and the lower the layers, the more females dominate.

According to estimates, the total number of goblins is about 600 million, and they are mostly distributed in uninhabited areas within the territory of dwarves and orcs. Its number is greatly affected by the main races in these areas, and it is easy to increase and decrease fluctuations.

Goblins do not have a well-documented history, even though they appear frequently in the histories of other races with ancient civilizations.

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