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Otaku Witch-Chapter 346 312. The significance of assessment
Because the rules of this death game dictated that players' performance was largely linked to luck, if you were fortunate enough to start with a spell slot you were familiar with or found equipment that was particularly well-suited to you, then your initial combat power could be superior to others.
Many of the eliminated players were actually not weak, but they were simply unlucky in not finding the right spells and equipment, unable to utilize their abilities to the fullest and thus frustratingly eliminated by opponents who were usually not as good as them.
Was this injustice? Naturally, it was. At least at this moment those who had already been eliminated and returned outside the arena all had looks of extreme frustration on their faces.
Many questioned the fairness of this assessment, deeming it irrational and haphazard, yet as they looked at the Clown Grand Inquisitor still observing the assessment, no one dared to step forward with their complaints.
After all, those terrifying Clown Illusions in the previous games had left a deep impression on them.
Dorothy was well aware of the thoughts of those who had been eliminated behind her and deeply understood their frustration, but understanding did not mean she would change her mind.
After all, the one-time Resurrection she had allowed was already her final act of mercy.
In her eyes, luck was part of one's strength, and sometimes even more important than strength itself.
If it were a game, you would always be matched with monsters of a corresponding level; there would never be an overpowering enemy. Sadly, reality is not a game.
Working for the Judgment Court, you would never know what kind of enemy you were going to face next. Maybe today you'd pick a simple task like delivering a letter to an old lady, only to get there and be turned into cured meat by the out-of-control granny.
Such cruel incidents were not uncommon in the Judgment Court, and the high welfare benefits of this unit also came with corresponding risks. After all, there's no such thing as free pie falling from the sky in this world.
These newcomers could complain about her assessment for now, but when they actually started working and encountered such situations, to whom could they appeal? The civil servant witches of the Underworld?
Just wait and see if those Ghost Witches would care about you or resurrect you for free because you were unlucky.
According to Dorothy's original idea, she didn't even want to give them a chance at Resurrection; that would have been cruel enough, and truly real. But upon reflection, she thought that setting the bar too high and having very few pass the assessment might not be a good thing to report back to Mother Superior, so she allowed a single Resurrection chance.
If you die once, that's bad luck, but if you die again after being resurrected, is that still bad luck?
If that's the case, then someone as unfortunate as you shouldn't join the Judgment Court. You won't survive long and might even bring bad luck to your teammates.
Moreover, in Dorothy's view, many were eliminated not because of luck but simply due to a lack of strength. Seriously, they were just not good enough, and that's a burden luck does not want to bear.
You see, the spell slots she put into the Resource Box were mostly Common Spells, which might not enable these newcomers to reach the peak of their powers, but they were certainly enough to test their lower limits.
Would a skilled shooter become inaccurate just because they are not using their own beloved gun but instead using a training gun from the shooting range?
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No, they might not exceed their limits, but they would still maintain their basic standard.
Therefore, the primary reason these eliminated players were out was not luck but that their lower limits were below others— their foundations were simply not solid enough.
Otherwise, just look at Alice, the little witch has become like this: she hasn't even found a spell that's a perfect fit for her, but she's still toughing it out, isn't she?
Even now, Alice still has her chance at resurrection, and all of this is because Dorothy has been rigorous enough in her baseline training for this little sister.
You should know that those who survive until the end on the battlefield are never the most brave but those who don't make fatal mistakes.
Luck is uncontrollable, but whether or not one makes mistakes is something they can try their best to avoid.
However, making no mistakes is the requirement that the homebody witch sets for herself; she's always been relatively strict with herself, but she's not so strict with these newcomers.
After all, as a Bishop, all she needs to do is fulfill her duties. Dorothy has already rated each of these players who were eliminated from the game based on their performance, and the majority of them have passed the assessment without much issue.
Therefore, not wanting to deal with those who have been eliminated but still do not look for reasons within themselves, instead complaining about the competition rules, Dorothy focuses more of her attention on the players still in the game.
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For the weak, it's naturally about assessing their lower limit, but for the real Genius Witches, once their lower limit is secured, it's naturally time to see their upper limit.
The loot from the Phantom King could instantly free those strong players who were restricted by their spell slots and equipment, unlocking a degree of their strength.
Of course, that's assuming they can handle the Phantom King.
Underneath her mask, Dorothy's face revealed a smile full of malice, and on the mask itself, the Clown's laughter seemed a bit brighter.
Actually, to see the limit of the people remaining, direct issuance of harmless airdrops would suffice, but Dorothy had no such intention.
After all, after the assessment it would be time for the three big factions to recruit, and if these talented newcomers were not left with a deep impression, what would she do if these promising seeds were stolen away by others?
Dorothy glanced at the two assistant instructors beside her, thinking this to herself.
Hehe... these two witches were thoroughly enjoying the game, completely unaware of the severity of the situation.
......
Meanwhile, in the game arena below, facing the chance to completely unfetter their abilities with customizable spell slots and custom equipment, the players who had all been determined to play the Voldemort strategy and let others fight first finally couldn't sit still.
Although they still wanted to hold back, they were unwilling to risk giving such an opportunity to their opponents. Many players charged out immediately and began racing toward the Phantom King's location.
Although the Phantom King didn't seem easy to deal with, the players who had survived up to this point had more or less dealt with the previous Clown Illusions, and they knew that as long as they didn't go head-to-head with the phantom, these dull illusions were actually not difficult to deal with.
With this thought, instantly, seven or eight figures charged together toward the Phantom King.
... Ironhead Kid charging in...