©Novel Buddy
Overlord: Welcome the Birth of the King
In the year 4 Before the New Calendar, just four years before the arrival of the Great Tomb of Nazarick, Lyle finds himself sitting by the roadside, gnawing on a piece of coarse black rye bread. His gaze is hollow, tinged with despairhe has been transported to the world of Overlord.The prospect of facing the devastating events to come chills him to the bone. In just a few years, the Great Tomb will unleash its might, razing nations and reshaping the world. Lyle foresees two grim paths ahead: perishing in the cataclysmic aftermath or surviving to live under the rule of the Sorcerer Kingdom.But as hopelessness threatens to consume him, a unique panel materializes before his eyes: Innate Ability: "Player".Armed with the same advantage as the feared entities of Nazarick, Lyle resolves to carve his destiny. If they're all players in this grand game, why should he cower before them? The race against time begins as he seeks to grow stronger, navigate the treacherous world, and defy the fate that looms ever closer.
- C.194: Arrival at the Duergar Oasis – The Composite Elemental: Sandstorm SpiritNEW
- C.193: The World Item and the Panic of the Gray DwarvesNEW
- C.192: Yaral’s Request: Talent and the Number of ClassesNEW
- C.191: Chief Dielon’s Unease, Overall Level: 41NEW
- C.190: The Situation in the Valley of Despair — The Rune-Smithing Grey DwarvesNEW
- C.189: Bonfire Feast – 600,000 Experience PointsNEW
- C.188: Answer Their Call! Accept Their Cheers!NEW
- C.187: Fewer Than 5,000 Humans, a Battlefield of Chaos and SteelNEW
- C.186: I’m Human. I Don’t Need a Reason to Help My OwnNEW
- C.185: Rune Armor, Despair, and a Mysterious ArrivalNEW
- C.184: Valley of Despair – The Most Unbelievable MiracleNEW
- C.183: Heart of Stone – Discovery of Intelligent LifeNEW
- C.182: Far from the Northwestern Continent – ExplorationNEW
- C.181: Stirring in the Theocracy | That Dragon and Fish Are Definitely in CahootsNEW
- C.180: Vile Lowborn Creature, Dragged into the Sea of LavaNEW
- C.179: Transmutation · The Lava Elemental and the Fire Dragon Blocking the PathNEW
- C.178: Into the Inferno – The Slane Theocracy StirredNEW
- C.177: The Awakened Ancient Fire Dragon - A Duel of Resurrection MagicNEW
- C.176: Level Drain! Contingency – Seventh-Tier MagicNEW
- C.175: The Shape-Shifting RingNEW
- C.174: Magic Recovery Boosted – The Alchemical Crucible AcquiredNEW
- C.173: The New Earth Priestess and the Secret to Blocking Resurrection MagicNEW
- C.172: Artificial Monsters & The Legendary "Demon God’s" DescendantsNEW
- C.171: Passive·Compound Magic!NEW
- C.170: Impossible! A Walking Magic Artillery PlatformNEW
- C.169: Did You Really Think I Was an Idiot?NEW
- C.168: The Silver Knight’s Lance and the Uninvited GuestNEW
- C.167: Hero’s Domain! Shock and the Frogman Egg!NEW
- C.166: Triggered - Advanced ClassNEW
- C.165: The Twin Witches Appear — A Psychic Spellcaster?!NEW
- C.164: “Companion Pact I” The Master of the Tunnel Lizards: The Twin WitchesNEW
- C.163: The Strange Frogmen and the Beastmaster’s PathNEW
- C.162: Justice Value Drop and Journey to the Upper LakeNEW
- C.161: Race-Specific Weapons, New Magic, and Combat TechniquesNEW
- C.160: Crushed! “Frost Pain” and the End of AdvancementNEW
- C.159: White Dragonbone Armor – "Lionheart"NEW
- C.158: Tier Four Summon - Principality! This Means WarNEW
- C.157: The Wetlands’ Snap Grasp, and Crusch Lulu’s OutburstNEW
- C.156: Dragon-related Professions, Summons, and Lizardfolk EncirclementNEW
- C.155: Not Just One Tribe’s Problem, Subterraneans and Secret WatchersNEW
- C.154: Power Conversion - The “Great Wine Pot” PreparesNEW
- C.153: Self-Sufficient? The Next TribeNEW
- C.152: Four Caster Tiers and Major Wound RecoveryNEW
- C.151: Lizardman Knowledge – Special Magic Amplification: “Spell Ascension”NEW
- C.150: Victory Is Justice – The Lost Lizardman Treasure: “Cauldron of the Ancients”NEW
- C.149: Strength in Numbers – The Ranger-Class TacticianNEW
- C.148: "I’ve Been Waiting for You" – Invasion of the Small Fang TribeNEW
- C.147: The Elusive Lizardmen and the Hunt of the Scouting PartyNEW
- C.146: The Small Fang Tribe Captures a HumanNEW
- C.145: Overall Level 32: The Great WetlandsNEW
- C.144: The Otherworldly Phenomenon – Degraded Body ArmamentNEW
- C.143: I Win… My First Totem TattooNEW
- C.142: The Troublesome Wise King: “Blindness” BrokenNEW
- C.141: The Real PlanNEW
- C.140: The Unholy Shock Shield – Surrender and SubmissionNEW
- C.139: The Arrival of the Demon Snake of the WestNEW
- C.138: Fourfold Slash: Breakthrough!NEW
- C.137: Command, Experience Surge, and Half a Month of MadnessNEW
- C.136: Trollish Laughter and the Weight of PowerNEW
- C.135: Composite Level 28 – Eastern Giant Troll: GuuNEW
- C.134: Cursed Knight Lv.5: Triggered—“Valkyrie”NEW
- C.133: Unbreakable Defense | Acquired: “All-Race Charm”NEW
- C.132: Return to the Great Forest of Tob – The Plan, and the Arrival of the Wise King of the ForestNEW
- C.131: The Surprising “Totemic Possession” | A Living LegendNEW
- C.130: Succulent’s Excitement | New Class: “Shamanic Adept ”NEW
- C.129: Incompatible Opponents: Triple Kill on the “Six Arms,” EXP Breaks 30,000NEW
- C.128: The Instant Collapse of the “Six Arms” | Humans Really Are FragileNEW
- C.127: An Invasion? What Kind of Idiot Would Dare That? The "Undying King" Is SurprisedNEW
- C.126: Six Arms – A Profession Worth NoticingNEW
- C.125: The Caged Canary – Choices and ArrangementsNEW
- C.124: The Royal Capital – Redeeming the NecklaceNEW
- C.123: The Unique Nature of Martial Arts – Attrition – DepartureNEW
- C.122: Then How About a Fight? – Go Gin’s DisbeliefNEW
- C.121: Pathetic Weakling, Living in Strength Woven by HumansNEW
- C.120: The Bloody Emperor Grows Suspicious — Gold-Rank Adventurer — The Arrival of Go Gin!NEW
- C.119: Don’t Be Short-Sighted, It’s Time to Plot a Big Business AbroadNEW
- C.118: Shaking Rumors & A Knight’s Vow
- C.117: Return to the Imperial Capital – “Warlord” Go Gin
- C.116: “Congratulations on the Recovery—Is Your Adventurer Party Recruiting?”
- C.115: Origins – A Special Magic Ritual
- C.114: Mysterious Scale? Class Upgrade – Cursed Knight Lv.3
- C.113: The Abyss — A Horde of Beasts Fully Consumed by the Curse
- C.112: The Destruction of the Forest Gnome Tribe – The Abyssal Ravine
- C.111: Forest Gnome: Dogen the Stone Lizard
- C.110: Double Strike: One Annoying Little Creep & Shrink Spell
- C.109: Sending Leinas Away, Time to Unleash Hell
- C.108: Mysterious Humanoid Monster… A Psychic Spellcaster?!
- C.107: Leinas’ Shock: Anomaly! The Stirring of Cursed Power
- C.12 - : The Adventurer’s Guild and Unspoken Rules
- C.11 - : Simulation of the Special Class [Valkyrie]!
- C.10 - : Priestess? A Special Path Awaits
- C.9 - : Adventurer Team [Four Armaments]
- C.8 - : Comprehensive Level 2 Passive: Slash Damage
- C.7 - : How to Obtain a Profession Through Unconventional Means
- C.6 - : The Legendary Battle and the True Use of Skill Points
- C.5 - : Skill Points?
- C.4 - : Ordinary Job Unlocked! “Genius!”
- C.3 - : Career Clues — High-Quality Humans
- C.2 - : Innate Superpower - [Player]
- C.1: Change : Kingdom of Re-Estize






















