Playing cards, I am your ancestor!-Chapter 341: Guiqing Association in the Selection Tournament 3

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Chapter 341: Chapter 341: Guiqing Association in the Selection Tournament 3

After the Wind Guiding Flower was picked, the Guiqing Association indeed chose the ’Shepherd’ and the ’Pied Piper,’ just as Guo Shu had predicted.

It is worth mentioning that these two cards are not System Cards, but were created by the Guiqing Association’s Card Makers of that era, inspired by System Cards.

The Card Makers of that time still had some degree of power in their possession.

Yu Jian did indeed bring out a lot of good things in Guiqing back then.

Unfortunately, Song Ji turned against him too quickly. If he had endured a little longer, who knows what other cards Yu Jian might have extracted from the system?

The Shepherd card is quite literal in its nature.

It is a Summoning Card that can call forth flocks of sheep.

But the sheep it summons aren’t as simple as literal sheep.

In this world, sheep exist too, and in Xi Zhou, black goats are seen as a symbol of demons by some people in Xi Zhou and North Continent.

They are considered ominous.

So the Sheep Spirits summoned by the Shepherd bear this ominous nature.

White Sheep Spirits can absorb damage for Card Spirits, naturally helping protect other Card Spirits too.

Black Sheep Spirits also absorb damage, but with an additional ability: as they take a certain amount of damage, they can forcefully transform the enemy Card Spirits attacking them into Black Sheep before dissipating.

However, the transformed Black Sheep lacks attacking abilities, but it can make the card spirit lose all abilities for a certain period, acting as a form of control before disappearing.

Shepherd can summon either white or black sheep according to the controller’s intentions.

Each time, one or two sheep are summoned; as long as the Spirit Card Master can keep up with the spiritual power consumption, a considerable number of Black and White Sheep can gradually be summoned during a prolonged match.

White Sheep have higher defensive strength, while Black Sheep can have unexpected effects.

The Pied Piper is even simpler.

It’s a Healing Card.

It is a Healing Card with high mobility, able to move swiftly and restore damage to Card Spirits by playing the pipe.

A great feature is that it can heal Sheep Spirits.

As long as the damage received by the Sheep Spirits isn’t excessive, the summoned Card Spirit bodies remain unharmed, and thus the Card Spirits they are meant to protect also stay safe from harm.

Equating to triple protection.

These two cards are meant to protect the late-game Output Card, Sand.

Sand is a System Card and has been used by Guiqing in previous competitions.

Sand’s ability suits the strange settings of the system.

It is an unusual sand card that, when used, selects a spot to create a small vortex that begins devouring the surrounding environment and landscape, growing larger and larger.

Its devouring speed is slow, but its power is great. Once areas are swallowed by the vortex, enemy Card Spirits will start suffering a continuous spiritual power drain.

Until there’s no escape.

Due to its slow growth cycle, weak early-game power, and its entity resembling a vortex feature with part of the damage being absorbed, Sand gives the impression of having particularly high defense, being somewhat of a tough card.

Guiqing Association’s intent to protect the card is quite evident.

The Control Card is the ’Sky Giant Eye,’ another from the System World, styled like a mechanized cyber card.

At the start, it hangs a mechanical eye in the sky. When the Spirit Card Master uses it, the eye opens; any Card Spirit looked at by the eye cannot move or use abilities.

This card can target singularly or in groups.

Singular targeting can intensely control for a long time, after which the control gradually wanes.

Group targeting depends on the target, with a minimum effect of two seconds.

This card’s strength is high, single-target control ability surpassing Mount Flower’s Lady’s Gauze significantly. If applied to the System World’s technology, Wen Jiang estimates the system likely belongs to a higher-dimensional mechanized world.

But its strength isn’t normal, and limitations are considerable.

Because it is truly invincible.

Hanging in the sky, no one can hit it, except if the Spirit Card Master’s spiritual power runs out, or by flying Card Spirits, but at present, most Card Spirits cannot damage the Sky Giant Eye.

Due to this, it has no damage function.

Its cooldown time is long, entering a forced cooldown after opening its eye, beyond the Spirit Card Master’s control.

It can only be used at a crucial moment during a match.

Assassin Card, Yan.

Yan lacks a specific form, its Card Spirit appearing blurred at all times.

When stationary, it reveals an elongated, even slender humanoid silhouette wrapped in a faint silvery glow.

Its arms are weapons.

Its form suggests its abilities; when Yan moves, it drags a trail of silvery glow. Any Card Spirit touched by this glow allows Yan to instantly move among them, including to ally Card Spirits.

The silvery glow dissipates slowly, granting Yan great convenience in its range of action.

The glow cannot be forcibly dispelled; the Assassin Card takes the assassination route, and this kind of stealth function is almost essential.

Of course, due to Yan’s uncontrollable nature and its characteristic of vanishing after striking, its output ability is not as high as other dedicated Assassin Cards, but occasionally landing a blow can be quite troubling.

If the opponent is strong enough to detect Yan’s movements, dealing with it isn’t difficult, and they can even preemptively control it.

But that’s assuming they have the capability.

This setup takes the path of protecting Sand.

Yan and the Sky Giant Eye are only meant to initially harass the Mount Flower.

On the Mount Flower side, aside from Wen Jiang using the Wind Guiding Flower, Song Jue chose the assassinate card ’Swamp Maze.’

As the name suggests, it summons a swampy mud mass under an enemy Card Spirit, from which swamp ghost vines will emerge.

This requires some time to grow, but compared to cards like Sand, these Assassin Cards only need a few seconds to grow.

Once the opposing Card Spirit is briefly controlled, the ghost vine will emerge.

Ghost vines are corrosive, leaving poisonous marks once ensnaring an opponent.

If not removed, they will continue to tangle and grow until they suck the life away. Being an Assassin Card, it’s potent but extremely fragile, a fire could easily erase it.

This card has an awkward point: it is countered by the opponent’s Sand.

Because Sand can devour it — when close, the ghost vine will be consumed, so this card aims at dealing with other cards.

Song Yi naturally selected a small-scale control card to assist his brother’s Assassin Card.

[Mantle].

Mantle can summon stabs at any position below an enemy Card Spirit, directly seizing control from them.

The process is short, but the strong control works well and pairs perfectly with the Swamp Maze. It even has a poisoning effect; it’s one of the Stacking Poison Cards prepared for Sheng Hongying.

The downside is it doesn’t affect flying Card Spirits.

Conversely, Guiqing’s Sky Giant Eye can control Mantle.

Fortunately, neither side’s cards have flying Card Spirits this time.

The only invincible one is that Sky Giant Eye.

The System’s products are indeed quite intricate.

The ability is bizarre, and indeed aligns with the concept of invincibility.

Take Sand for example, it’s like it was forcibly weakened to fit this world; otherwise, a constantly growing Output Card capable of devouring nearby Card Spirit attacks simply defies logic.

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