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To ascend, I had no choice but to create games-Chapter 513 - 302 Orthodoxy (Part 1)_1
Chapter 513: Chapter 302 Orthodoxy (Part 1)_1
Although it was a knockoff, Druid Entertainment’s technical prowess was still top-tier, and even after being sabotaged by Landick for so long, it remained one of the undeniable kings of the gaming world.
Moreover, cloning wasn’t unfamiliar to Druid Entertainment; many of their games were also the products of cloning, but no one cared because the quality was exceptional.
After all, in the gaming industry, being mediocre is a sin. As long as a game is fun enough, some brain-dead fans are willing to use their fathers’ ashes as a tool to whitewash.
They once had the best artists, the best game architects; every meeting was a passionate collision; unfortunately, that’s all gone now.
Thinking of this, Leon couldn’t help but reflect on the old Druid Entertainment and lament that people change, and so do companies.
Who would have thought that Druid Entertainment, once known as the gaming overlord, would become a mere tool of capital?
...
But such matters were of no concern to him. He just wanted to make money, after all.
To align with the style of Fang Cheng Studio, Leon specifically purchased many games from Fang Cheng Studio and played through them one by one.
He deconstructed games, clarified gameplay, and understood the content, making sense of every game’s Easter eggs and background. Leon nearly slept only four hours a day, spending all his additional time playing and dissecting games and applying his insights to “Forest 3,” striving to make it more like something from Fang Cheng.
After playing nearly all their games, Leon realized that calling Fang Cheng Studio “talented” wasn’t enough.
They were a bunch of freaks!
The growth in their games was visible to the naked eye, and every so often, their new releases showed incredible improvement.
And comparing this with the studio’s new-hire roster, Leon noticed that each time the quality of the games improved significantly, there was a new employee joining. These employees were only considered excellent in their previous positions yet displayed talents far beyond that currently.
Talent is one aspect, but providing a platform where talent can be fully utilized is even more crucial.
Without a doubt, Fang Cheng Studio was such a place.
With a sigh, Leon continued working, continuing to align “Forest 3” with the direction of Fang Cheng Studio.
Finally, a month after the demo from Fang Cheng Studio was released, Druid Entertainment rolled out “Forest 3.”
The developer was listed as “Fang Cheng Studio,” but most North Americans couldn’t tell the difference between Li Kui and Li Gui; after all, the difference of a single radical in the characters was too subtle.
The publisher was Druid Entertainment, a move that led others to believe that an acquisition had actually been completed and also caused Druid Entertainment’s stock to rise again.
The game was dubbed the North American Special Edition, which inflated the old white folks’ sense of superiority, letting them relish the long-missed treatment of gaming Brahmins.
See, we always deserve the best!
North American players unaware of the true situation flooded the corresponding forums with comments, expressing that Druid Entertainment had indeed done something great.
[I believe that with your strong alliance, you will definitely be able to produce even more outstanding games!]
[Although it is often said that the best Landick is a dead one, today is the first time I feel like a living one isn’t too bad.]
Updat𝓮d fr𝙤m ƒгeeweɓn૦vel.com.
[Rising from the dead is Jesus’s miracle, but today Landick gave us a second one: with a game, he revived his family lineage.]
[When Landick said he wanted to become the CEO of Druid Entertainment, the players put him on the guillotine. When he claimed to have acquired Fang Cheng Studio, the players let him down.]
On the day the game was released, Landick’s Twitter was flooded with praise, allowing him to revel in the players’ compliments while quietly mocking their stupidity.
And when the official version went live, players found…
The game was indeed good.
The forest was bright and filled with sunshine, the deer in the woods boldly watched the passing players, and the flying wood chips during tree chopping were characteristic of Fang Cheng Studio’s attention to detail, although the game’s size was inexplicably large.
The sunlight filtering through the leaves, the thick morning fog refracting a milky luster under the sun, and the shifting shades made players marvel at the game’s realism.
In the game, players could chop trees, build cottages, raise a dog, and fish on the lake, living a leisurely life.
The traveling merchant would occasionally appear to buy some items and sell some strange but effective ones.
If the player had a horse, they could even ride to town for a drink, sell some items, and flirt with the barmaid.
At the same time, the game also contained some profound and dark content.
The player’s dog would wander out during thunderstorms and always return with some odd items, sometimes valuable jewelry, but sometimes unidentifiable, twitching chunks of meat.
It seemed something special lurked beneath the lake, as huge shadows roamed there on full moon nights, accompanied by eerie singing.
Every Friday, if fog enveloped the area, an additional small path leading to the town would appear, and following this path would reveal a brown town filled with dark truths to the player.
After playing, players unanimously declared it a great game, but they still had a few questions: