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To ascend, I had no choice but to create games-Chapter 536 - 312 Work at Sunrise (Part 2)_2
Chapter 536 -312 Work at Sunrise (Part 2)_2
“How unreliable can it be?”
“The kind that could start a fire and nearly burn down half the village while cooking a meal.”
“Well, that’s not too bad. I once set half a city on fire while playing ‘God of Cookery’, so now I’m too scared to play it anymore.”
Watching Monkey, Changfeng felt this person had the air of a former master.
Following Changfeng, Monkey gradually came to understand the situation here.
The residents here numbered over ten thousand, all previously from Immortal Village. Their past mission was to constantly cultivate talents and then send them out to find Immortals or a way to leave this place.
But recently, they found an Immortal, and a way to leave had been figured out, so the previous mission was accomplished. Now they were starting to help the Immortal guide the disciples here, which are the players.
Each elder had built their own Taoist temple, and players needed to join different Sects to experience the daily life of Cultivators.
The Taoist temple of the Great Saint Sect wasn’t big, but it was fully equipped with their own Dao Collection, spirit fields, and all sorts of facilities, and everything seemed new, likely having just been built.
After showing Monkey around, Changfeng said proudly, “The best Cultivation Technique of our Great Saint Sect is the Sword technique, both my master and I are Sword Immortals who specialize in the Flying Sword. You can start by getting accustomed to wielding a sword.”
As Monkey took the ordinary Flying Sword handed over by Changfeng, he felt a tremor run through his body.
Holding the Flying Sword, Monkey felt a shock from the depths of his soul, as if the past eighteen years had been in service of this very moment.
Everything around him seemed to come alive, and the Flying Sword in his hand resonated with his soul.
He had always been fond of playing with Flying Swords, but it was all in regular games; this was his first time in virtual reality.
Now that he had it in hand, something in his blood seemed to awaken at this moment, compelling him to throw out the Flying Sword.
“Junior brother, what are you doing!”
Just as Changfeng was about to point out that this was not the right way to wield a sword, he saw the Flying Sword soar into the sky, continuously changing form. Three streaks of light emerged from the sword, astonishingly representing the skilled technique of one sword splitting into three.
Everyone’s talents are different in degree; some people may never discover their true talent in a lifetime. However, Monkey was lucky enough to uncover his latent gift, displaying impressive potential with the Flying Sword immediately.
Observing the freely maneuvering Flying Sword in the sky and the excited Monkey, Changfeng realized his junior brother was truly remarkable.
After the studio’s employees familiarized themselves with the game demo for a day, the refinement of the game officially began.
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The game featured extensive content like the cultivating of Spirit Grass, covering various aspects of the Cultivator’s experience, while the planners had to create different gameplay based on varying situations. They also had to adjust different values and the proportion of content to perfect the details.
Half a month later, the game was completed and ready for sale.
Simulation games about cultivation had had several hits, but either the gameplay was too hardcore, or the focus of the game was not on cultivation.
Some games started off well, but soon they became problematic, changing whatever the players liked and forcing them to play according to a set path.
Therefore, when Fang Cheng Studio’s new game “Work at Sunrise” was released, the vast majority of players were naturally filled with anticipation, though some were also a bit worried.
Games based on traditional Huaxia culture have a tendency to become preachy, and the narratives within the games often end up as a rigid tool for the developer’s dogma.
Players would be forced to act according to the developer’s ideas in the game, and any deviation from the developer’s standards would result in punishment by the game mechanics.
However, concerns aside, the game still had to be bought.
Now, Fang Cheng Studio’s games didn’t need any advertising; a single post on Weibo was a celebration among gamers, “Fang Cheng Studio” was the biggest advertisement, making it worth the players’ money to bring the game home.
And after purchasing the game, players discovered that the promotion was quite fitting.
Players in the game were essentially living the daily routine of a Cultivator, meditating on schedule every day. The meditation process could be broken up by playing a few mini-games, or you could skip them if you didn’t feel like playing.
The day-to-day tasks were simple, such as farming, reading books, chatting with NPCs to build relationships, and enjoying a leisurely life together.
Occasionally, there would be random events which, upon completion, would yield small rewards.
The Sect started off small, but players could collaborate with other players or NPCs to gradually expand their own Sect.
If you didn’t want to join a Sect, you could choose an unclaimed area and build your own Sect there.
The various exotic Taoist arts were the biggest highlight of the game, with a plethora of strange Spells emerging continuously. Players could even research and create their own Spells, making their Cultivation journey even more fascinating.
So, once players got the hang of the game, they found that the content of “Work at Sunrise” could be simple, but it could also be quite consuming.
A vast array of Cultivation Techniques could be combined with one another, and new combinations became available after the initial ones were set.
These Spells could then be integrated with Cultivation, making the game’s playability and expandability extraordinarily interesting.
Just seven days after its release, the game had already generated a powerful viral effect.
To fully understand the game’s Spell mechanics, some players even brought in the Dao Collection and, by comparing its content, managed to make their way through the game, which astonishingly worked.
Other players took out theories of the Five Elements and Feng Shui, finding to their surprise that they could correspond to elements within the game.
The whole game was like a treasure trove of traditional culture, buried deep for continual discovery, yet it seemed impossible to unearth all its content.
On the forums, everyone addressed each other as fellow Taoists, greeting with “Immeasurable Heavenly Lord”; the environment was harmonious, and their language seemed to carry a hint of an Immortal’s aura.
Xiemen Waidao got into the game a bit late since he had been engrossed in farming equipment and experimenting with his unorthodox strategies in “Princess Dungeon 2”.
So, by the time he started this game, it had already been live for nearly twenty days.
Compared to the beginning, everything had changed.
The starting plaza where players were born had grown significantly large, and it wasn’t just the NPcs recruiting anymore, but the players themselves.
There were tens of thousands of Sects already, some established by NPCs, many others by players.
Although most of the Cultivation Techniques within the Sects were shared, access to the more precious ones required money. However, they weren’t expensive; players could afford them by just completing a few tasks.
Players could join different Sects according to their preferences, each one with its own philosophy.
Some Sects were fond of Flying Swords, others preferred geomancy, and if a player felt after some time that there was a better place for them, they could switch allegiances without any penalty.
After getting to know the situation, Xiemen Waidao couldn’t help but comment, “It’s too free, isn’t it?”
“Is freedom bad?” Mukuai 1234 asked, munching on deep-fried Virtue.
Deep-fried Virtue was a snack that Xiemen Waidao had specially prepared for Mukuai 1234, made with an ample amount of fresh Virtue. The Virtue was battered and deep-fried twice in hot, bubbling oil. Whether sprinkled with salt or eaten plain, it was a delectable treat.
“If something is abnormal, there must be a demon at play. Fang Cheng Studio’s games are never that simple. I suspect there’s an unspeakable secret here, and I need to unearth it.”
Watching Xiemen Waidao firmly believing there was a problem, Mukuai biting into the deep-fried Virtue said, “I think you’ve been harming heaven and earth too much in your usual antics, so you see ghosts in everything.”
“This is the intuition of a high-end player, you foodie, don’t talk nonsense!”
“…As long as you’re happy.”
Not wanting to bother with Xiemen Waidao’s conspiracy theories, Mukuai 1234 continued munching on the deep-fried Virtue and aimlessly followed Xiemen Waidao.