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Video Game Tycoon in Tokyo-Chapter 1005: IP Battle Royale?
Chapter 1005 - IP Battle Royale?
"Uh, Super Mario..."
"Let's talk about that later."
"What about Pokémon?"
"Hmm... I can consider that."
"Great! I can immediately arrange the top writers and production team—"
"Can you imagine what a live-action Pokémon would actually look like?"
"Well... I guess it'd just be presenting all the Pokémon in higher-definition 3D, and then, like you said, staying true to the original."
"How exactly do you stay true to the original? The game's story is basically just battling and leveling up, then going from gym to gym until you become the top trainer. There's almost no real story in that whole process."
"Now that you mention it... that's true."
...
...
All in all, Tokarev was a trusted friend, and their collaboration had always gone smoothly.
Takayuki thought for a moment, then said,"Let me recommend you a few projects. Games like Mario, The Legend of Zelda, and Pokémon are actually difficult to adapt into film or TV. I need you to respect the feelings of the players. These games often have very simple stories, and without truly outstanding writers and directors, it's nearly impossible to do a good job."
Before Takayuki crossed over to this world, Mario only had one very old live-action movie adaptation.
But aside from being called Super Mario Bros., that movie was completely off the mark. It was, frankly, trash.
Before crossing over, Takayuki had heard that Nintendo was planning a Mario animated movie, but he never got to see it before he arrived in this world—so he didn't know if it eventually succeeded.
However, he did remember the live-action adaptation of Pokémon, which was the first time the series was portrayed with real actors.
That movie didn't focus on a Pokémon trainer as the protagonist but was instead based on the spin-off game Detective Pikachu. It was a clever workaround. If it flopped, they could always say it was just a side story. If it succeeded, then it meant the format had potential.
That movie turned out to be... just okay.
When it seemed like Takayuki might finally give in and offer some IPs, Tokarev immediately perked up.
"Takayuki, whatever project you're offering—as long as it has a strong following—I promise to give it my all and stay true to the original."
Takayuki shrugged and said,"How about adapting GTA: Liberty Chapter into a TV series? Focus on Niko, the illegal immigrant from Eastern Europe. That could easily be stretched into two or three seasons. What do you think?"
"A TV series, huh..."
Tokarev looked a little disappointed.
Not because he looked down on TV—he just preferred film, where he was more experienced and connected.
Still, GTA was riding a wave of popularity lately.
He'd played it himself and had been deeply moved by Niko's story.
He even felt like Niko was a reflection of himself.
After all, Tokarev was also an immigrant—originally Russian—and had come to America hoping to build a future.
If Takayuki hadn't helped him during his most desperate moment, when his Starsea Infinite film series blew up in popularity, he'd probably have returned to Russia with his tail between his legs, forced to take over the family business doing something he hated, forever trapped under the shadow of his elders.
But now, he had his own thriving career.
Maybe, if Niko had someone like Takayuki to help him, his life could've turned out completely different too.
Tokarev felt a deep personal connection to Niko.
Takayuki continued,"Of course, just giving you GTA: Liberty Chapter isn't worth much discussion. I'll also authorize you to adapt Assassin's Creed and Metal Gear Solid. I only have one requirement—stay faithful to the original. Focus on pleasing the players first, and only then think about broader appeal."
In his previous life, Takayuki had seen too many adaptations butcher their source material—disappointing everyone.
He would rather satisfy the fans only, unless a truly top-tier director and writer could deliver something exceptional. In that case, he might consider giving more creative freedom.
The moment Tokarev heard that Assassin's Creed and Metal Gear Solid were also on the table, he beamed with joy.
"No problem! So, should these be series too?"
"That's for you to decide. I won't micromanage. Just don't ruin the players' image of these franchises."
"You have my word!" Tokarev said, pounding his chest.
He was already painting a massive vision in his mind.
"Oh right," he added, "I suddenly remembered another idea that might be interesting. Not sure if you'd be interested."
As soon as IP licensing came up, Takayuki remembered a particularly iconic film from his past life.
That movie was a beautiful fusion of countless elements. An elderly filmmaker in his seventies had masterfully combined everything young people loved into one exhilarating world and story. freeweɓnovēl.coɱ
At this moment, Takayuki felt it might really work here.
"Tell me about it," Tokarev said.
"The idea's actually pretty simple: an IP crossover."
"An IP crossover?"
Takayuki smiled."Like you said, I'm sitting on a goldmine of IPs. It would be a shame to let them go to waste. But sometimes I worry that if I don't use them properly, I'll lose the trust of my core players. So instead of adapting each IP individually, why not do something more fun?"
"Like what, exactly?"
"I want to call it Ready Player One. As the name suggests, it's about the top-tier gamer—the ultimate player—who dives into countless familiar video game worlds, competing for something within them. The film could be packed with endless video game elements."
Tokarev blinked.
He still wasn't sure he fully understood...But for some reason, it really did sound kind of exciting.