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... ons such as inner violence and fear after exiting the game, so that players can enjoy the fun of different games. At the same time, they can completely rewrite the game to the players. The way to guide.
Since this technology is strictly limited to the game field, its biggest role is to guide the player's next behavior.
In previous games, the guidance for players was often done through interface ui+ cutscenes.
There are many differences in people's minds, and many times playe ...
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