©Novel Buddy
Master Of None
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SUMMARY
REVIEWS
Everyone has a system they just need to meet hidden conditions to unlock it. A blacksmith system may unlock after a human walks by a forge. A master mage may unlock a system after attempting to control the mana in their body. Even something as simple as kicking a rock at a bucket can unlock the marksman system a unique system allowing for perfect accuracy. But what happens when someone reaches the age of fifteen and hasn't unlocked their system? Walker is about to find out, time is ticking and he doesn't want to live out his life as an ordinary human; he has dreams you know!
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CHAPTERS (2589)
- C.2589. More Mixing
- C.2588. Traveling Maps
- C.2587. Mapping Bridges
- C.2586. Successful Mapping
- C.2585. Ancient earth
- C.2584. Route Mapping
- C.2583. Mapping Orbs
- C.2582. Activated
- C.2581. Gaining Attention
- C.2580. Central Core
- C.2579. Small Parts Crafting
- C.2578. Fine Crafting
- C.2577. Winning Over Crafters
- C.2576. Carpentry Needs
- C.2575. Not The Only Option
- C.2574. World Potential
- C.2573. After
- C.2572. Calming The Winds
- C.2571. Turning Wind
- C.2570. Handing Out Quests
- C.2569. Calling A Big Meeting
- C.2568. Stangnant
- C.2567. Shaking The World
- C.2566. Seed In Hand
- C.2565. Small Plane
- C.2564. Dual Bridges Balanced
- C.2563. Dual Bridges
- C.2562. More Growth Plans
- C.2561. All The Light
- C.2560. Keep Searching
- C.2559. Bad Sales
- C.2558. Banned Merchant
- C.2557. Not Much
- C.2556. Progress Noticed
- C.2555. Splitting The Mind
- C.2554. New Feelings
- C.2553. Cold Snap
- C.2552. Bending Space
- C.2551. Frozen Oddity
- C.2550. Looking For Chaos
- C.2549. Way To Improve
- C.2548. A Big Task
- C.2547. Elemental Unity
- C.2546. Water Gardens
- C.2545. Underwater changes
- C.2544. Ambiant Training
- C.2543. Resistance training
- C.2542.Culture And Resistance
- C.2541. More Monsters
- C.2540. Inner Flame
- C.2539. Shadow Guards
- C.2538. Second City Progress
- C.2537. Touring With A Monster?
- C.2536. Smart Monster
- C.2535 - . Small Golem Visits
- C.2534 - . Migration
- C.2533 - . Dragged In
- C.2532 - . Wild Earth
- C.2531 - . Scout It Out
- C.2530 - . Adventurer Growth
- C.2529 - . Blooming Earth
- C.2528 - . Fire To Earth
- C.2527 - . Calmed Flames
- C.2526 - . Balanced Flames
- C.2525 - . Land On Fire
- C.2524 - . Potential Problems
- C.2523 - . Quick Moving
- C.2522 - . Moving Time
- C.2521 - . Stored Away
- C.2520 - . Move It All
- C.2519 - . A Lot Of Potential
- C.2518 - . Deliberation
- C.2517 - . True State Of Things
- C.2516 - . Unmoving Ember
- C.2515 - . Embering Coal
- C.2514 - . Flame Farmlands
- C.2513 - . More Than Peacful
- C.2512 - . Yes, Pests
- C.2511 - . Merchants?
- C.2510 - . Space and Gathering
- C.2509 - . Well, It Is Fire
- C.2508 - . In To The Flames
- C.2507 - . One Last thing
- C.2506 - 2406. Fire Proofing
- C.2505 - 2405, Other Preparation
- C.2504 - 2405. True Test Of Flame
- C.2503 - . Intense Heat And Flame
- C.2502 - . Fire Expedition
- C.12 - .Party Members
- C.11 - .Cake!
- C.10 - .The Interview
- C.9 - .Combat Test
- C.8 - .Registration
- C.7 - .First Quest
- C.6 - .The Future
- C.5 - . Walker’s System
- C.4 - .Sisters Tears
- C.3 - .Home Sweet Home
- C.2 - The People He Has Met
- C.1 - (Prologue) the way the world works
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